Sunday, April 11, 2021

My final list of changes to Breath of the Wild









It's funny how I hold Breath of the Wild in such high regards while at the same time making the largest list of changes I would make to the game. I think it's because it came so close to absolute perfection that all of these ideas occurred to me. It should be noted that almost all of these are very minor fixes/upgrades.

Quality of Life upgrades - making things involving tedious menus and such easier


  • There ought to be a way to switch whole outfits at once on the quick menu. The down button of the D-Pad could have been used for this instead of whistling for horses, and some other button combo could have been used for whistling. Being able to change between the Climbing Gear with another set that is needed for the environment (like the Fire, Rubber, or Snow sets) would be very convenient. They could make it so the pause menu has 4 slots for whole sets of clothes that can be pre-loaded. I would choose the climbing set, the Barbarian/Fierce Deity set, the stealth set, and then depending if I’m in Zora’s Domain or Goron City, the Zora or Goron set. Alternatively, whole sets could be equipped all at once in the menu (see below for more).
  • The ability to repeat recipes provided the requisite materials were available. Pretty self explanatory. 

  • The ability to arrange weapons/shields/bows/armor/ingredients however you want rather than having 2 auto-sort options. Also self explanatory. 

  • Ability to choose which elements of the HUD to display (like if you want the weather but not the stealth meter) and choices of where to put them on the screen, kinda like how phones give you the ability to choose where widgets go. This would include the stamina meter - I would prefer it go to the right of the life meter and not be attached to Link's person, so to speak.


Systems
  • Making outfits have 4 pieces of clothing (pants, shirt, helmet, earrings/circlet/ring). It would make some of the armors less redundant, and would make mixing/matching combos more interesting. The earrings could be just added elemental bonuses if things like fire/ice/stealth/etc., or have it just add extra armor for sets like the barbarian clothes. 
  • To add to the 4-piece clothing set idea, since the clothing sub-menu is a 5 x whatever grid, once the player has all 4 pieces of clothing the first option in the menu should be to equip all 4 at once, making switching whole armor sets a single button press. So for example, once Link has acquired the Topaz Earrings, Rubber Helm, Rubber Armor, and Rubber Tights, those 4 items should appear on the menu together on the same line, with the 5th slot being a button to put on all four of the shock-resistant pieces on at once.
  • Upgrading armor should come in 2 parts - each one can be upgraded 4 times with its armor rating by infusing it with horns, bones, and other monster parts. It should then have its effect/magic abilities (like stealth, fire resistance, swim speed, etc.) be upgraded 4 times separately with elemental things like the Safflina plants, chuchus, minerals, etc. Since this would effectively double the amount of times each piece of armor is upgraded, I would also give Link the ability to upgrade it several times at once - like to upgrade it from brand new to level 4 armor/level 4 magic could be done in one step if you have the materials to spare. It would make it interesting to have highly effective armor that doesn’t protect against the cold, or vice versa. 

  • The Snow Boots and the Sand Boots should have been part of the Rito/Voe sets so that you don't lose the set bonus when choosing faster travel. The Zora set had non-set bonuses for the hood (better water attack) and the armor (swimming up waterfalls). The ability to run faster in snow/sand could have just been added to the already existing sets, or have it be one of the "effect" upgrades I mentioned in the above paragraph.

  • Add in water, earth, and poison elementals, and make them work in pairs. Fire and Ice weapons/armors/arrows already work great as opposing elements, but there was nothing to serve that function to lightning. I would suggest adding a green earth elemental thing to enemies like Keese/Chuchus/Wizzrobes, and make its corresponding stone be Emerald. Water could be the 5th element and its stone is Opal [already present in the game], then add a purple stone like Amethyst for poison and have it counteract the Water elementals. Let Amber be a non-elemental gemstone that is related to armor.

  • Make some vertical surfaces impossible/harder to climb, kinda like what they did with the shrine walls. Or at least put something that makes climbing look feasible, like vines or a brick texture, on vertical things. 

  • Make the amiibo exclusives unlockable by some other method, however tedious it might be. Rogue Squadron let the player unlock the Naboo Starfighter by either doing 4 perfect tutorials (which takes more than an hour) or by entering a code. Something like this could let players either grind for these outfits or use amiibo. 
  • Link’s house has a museum of weapons/clothing or at least more spots to store stuff at home. The “shed” out back could be the entrance to his basement storage or something. Maybe Link can have fewer things to carry around, but have more at some kind of storage facility (like pouches in Skyward Sword). 

  • Reduce the total number of Korok Seeds to find a bit and up the varieties, with a counter of how many are left in each area (after you find Hestu in the Lost Woods) kinda like the Maiamai map from ALBW. Two additional heart containers for 100 Korok seeds each to motivate finding at least 650 seeds.


Difficulty

  • Get some harder Boss battles, and have 4 harder dungeons (like super shrines) that require at least 15, 30, 45, and 60 completed shrines to get to (kinda like Mario 64’s locked gates) in order to unlock the Master Sword. 
  • Make the beast mode Ganon harder. 

  • More enemy variety - mix up some of the enemy camps with some leevers, tektites, goriyas, likelikes, and a few other types, with Iron knuckles and Darknuts in the shrines or super shrines. 

  • Make the Master Sword a requirement to defeat Ganon instead of just a good idea.  I realize that would kill the speedrunning community, but in-universe lore suggests that Link needs it. 


Story/Lore

  • Included a few more memories to flesh out the story a little more. (I originally said this before some of the DLC memories were added, but even more still wouldn’t be a bad idea. Along with that, have some more books lying around stables/broken homes or talk to NPCs to tell some of the lore. Examples of things that could be fleshed out are items such as  who the forgotten sage is, or more on how the Yiga clan happened, and filling in some of the missing history between BotW and any of the other games (and if Age of Calamity weren’t an alternate timeline thing, this spin-off game would have been the perfect vehicle to tell some of the backstory).
  • Final mode where no more blood moons happen and Link can eliminate all of the enemies in the game (as sort of a post-game optional quest - it would need some sort of tracker letting you know there are 200 enemies left to kill in the Hebra region or whatever).

  • A couple more small towns (not as elaborate as Hateno or Kakariko – maybe smaller ones more like Lurelin) and another fortress ruins similar to Akkala somewhere where the approach is harder and guarded by enemies. 


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