Tuesday, July 25, 2023

Barbie: Why I care, the nature of adaptations, and the future of them



As I type this, the Barbie movie is about to start playing in theaters, which prompted my thoughts. Here’s the thing: I know I’m not the target demographic. It’s not made for me, and I’m fine with that. I’m under no delusion where every movie must appeal to every demographic, but most especially mine in particular. That’s not to say that I don’t enjoy movies which were, ‘not meant for me.’ I love movies in general, and even when watching movies in genres that aren’t my favorite (westerns, “chick flicks,” slashers, etc.), I can still find redeeming qualities about them. I can still admire the camera work, the editing, or the acting, even when the movie isn’t great. But the thing that makes any movie great is a good, compelling story with character growth. For instance, I quite enjoyed Nottinghill, While You Were Sleeping, The Grand Budapest Hotel, and The Tudors series, which might surprise people.

So having prefaced with all of that, I hope Barbie is a good movie. I’m actually somewhat thrilled that something NOT for me is coming out because there has been so much low-quality superhero stuff lately. I hope it’s got good writing and direction. But mostly, I hope that it is made for the fans of Barbie, just like how Nintendo/Illumination made The Super Mario Bros. Movie for the fans like me. If Barbie turns out to be made for the fans, but is also something that I can enjoy, then even better. I’m envisioning something like Mean Girls, which I quite liked because I think Tina Fey is an excellent comedic writer, or something like Legally Blonde, even though (again) I’m not in the target demographic.

When adapting an existing Intellectual property/brand for the big screen, the producers have one of several directions they can choose. [Note: None of this takes into account the amount of studio meddling that can occur that can (and often does) ruin films (like the Hobbit Trilogy or Transformers), but that’s a topic for a different day. Let’s just assume that the writer/director is able to make their vision of how the film should be with minimal studio interference.]


1.
Do it straight. Make it exactly like the source material with little to no changes. Example: The Super Mario Bros. Movie (2023). The source material is intended for kids as young as 5 all the way through adults, and the movie was made so that a 5-year-old would be completely fine with what is presented on screen.

2. Make it as faithfully as possible with certain scene deletions because of runtime constraints and minimal changes so that it’s more believable. Examples: Harry Potter and the Sorcerer’s Stone, The Lord of the Rings Trilogy.

3. Make it fit within our world, i.e., no actual fantastical elements present and “realistic” explanations for powers/magic or the need for costumes. Example: The Dark Knight Trilogy, Captain America’s shield ricocheting instead of somehow magically returning, X-Men’s black leather outfits instead of yellow spandex or Magneto’s helmet designed to keep telepaths out. Mysterio's powers are explained as advanced Stark hologram tech combined with drones. The 1993 Super Mario Brothers film had the characters wear lift boots to explain their jumping abilities, though this is an instance of a terrible adaptation.


4.
Make it evolve from the original into something deeper and take them to a logical progression. Examples: Scooby-Doo started exactly how a typical episode would end, but then time jumped with some character development off screen. Cobra Kai starts off 30 years later with the characters we knew from the Karate Kid movies and how their lives turned out. Both instances flesh out the characters and make them more 3-dimensional. 

5. Make a parody of it, a comedy out of it, or just make it super self-aware/meta. Examples: Toy Story doesn’t fit here because it wasn’t adapting anything that already existed, but The Lego Movie does. It is very self-aware/meta in that we jump to the “real world” and see that the movie we have been watching was in the imagination of a kid this whole time. The Brady Bunch was a fun comedy that all could enjoy but was very self-referential about the TV series with lots of callbacks and references for those who remember the original show. But it was also very meta in that their world/house was stuck in the 70’s while everyone else moved on and so the Brady’s were the weird people in the neighborhood with the, “aw, shucks,” kind of charm to contrast the nihilism and cynicism of everyone else. And both 21 Jump Street and Starsky & Hutch turned serious 70's era TV police dramas into buddy cop comedy movies, with only the title of the film tying it to the original IP. Scream was fairly meta for horror movies, but the first one still worked pretty well.


6.
“Disney-fy” it, where they take the characters and main overall plot, but add colorful side-characters, add in musical elements, and potentially turn all of the characters into animals. Examples: Robin Hood, The Little Mermaid, Mary Poppins, Beauty and the Beast, Mulan, Willy Wonka (1971), and the list could go on. From what I understand, the original novel of Mary Poppins was more like how the movie of Nanny McPhee turned out. I can totally sympathize with Pamela Travers for not wanting Mary Poppins to be “Disneyfied” and filled with silly cartoons and songs just for the sake of making a Disney movie to Walt’s liking. Obviously the Robin Hood movie made with foxes, bears, and roosters takes only the positive, romanticized elements of the story and turns it into a fun adventure meant for kids. Same for Ariel’s animal sidekicks like Flounder, Sebastian, and Scuttle.

Along with how the adaptation is made, there is also the choice of what age group/demographic to target it towards. Do you take something that was popular at one time in the 7-10 year old crowd in the mid 80’s and make it more realistic for the same group of people who are now in their early 20’s (rated PG-13 or R), or do you keep it the same so that the current group of 7-10 year olds will like it but it will seem too childish for the original fans who are now adults? The 1990 TMNT movie was definitely intended to be seen by the 13-15 year-old demographic, as they had been around 9-years-old when the cartoon was on TV, whereas the sequels were made for younger audiences. Additionally, how much fan service do you throw in? (not the gratuitous cleavage shots kind of thing, but small references to other characters/places in the universe, such as the list of known mutants in X2 that appears briefly or background elements like the Disk-Kun store in Super Mario Bros. – aka, “member berries”)


Do you make it geared towards the die-hard fans who want a faithful adaptation and are already familiar with the world, its characters, and need no explanation and risk low box-office returns? Do you make it more accessible with “normies” in mind but still passable for the original fans, hoping that this movie will attract new fans to the original source materials? Or do you make it just another generic comedy/action movie that happens to feature characters/settings whose names resemble something from an already-established IP in the hopes of making a large box office return, but pissing off the original fan base in the process (like the JarJar Abrahms Star Trek movies)?


There is a 7th option, though – and that’s to buy the rights to an existing IP and use it to promote some kind of political/social message and count on the installed fan base to make it a commercial success. Or take something that was originally male-led and gender/race-swap many or most of the characters, and stuff it full of “strong, female characters.” This is what Ghostbusters 2016, Star Wars 7-9, Indy 5, Netflix/Kevin Smith’s He-Man, Terminator: Dark Fate, Little Mermaid (2023), and The Rangs of Power did, and it sacrificed the die-hard fans for an influx of normies. Instead of making an original IP to spread whatever message, they know that nobody will go see their movie so by grafting the message onto something else, they essential pay for an inbuilt, guaranteed audience (at least until word-of-mouth gets around). Clearly I’m not a fan of this kind of adaptation and have no qualms in saying so. The shorthand way of saying this is, “injecting woke-ness” into something that already exists.

Having said all that, I’m in the Orson Scott Card camp of rather having something not be adapted for the silver screen at all than be made badly (which is why it took 30 years to get Ender’s Game made). So I hope that Barbie fans are not disappointed. But what I hope for most is that it doesn’t do the following things:

1. Turn into a preachy, Social Justice™, man-hating platform so that the producers can get, “The Message” out to everyone by purchasing an IP with an already-existing fanbase.

2. Turn into a parody of itself instead of celebrating the legacy of a beloved toy for the past 60-odd years, or turn into something Barbie was never intended to be, like inserting her into a Rambo or Terminator movie roll.

3. Aimed at mid-40’s moms instead of 7-year-old girls with adult jokes/references.

4. Force Barbie fans and girls to learn what it's been like for Star Wars fans for the last decade (meaning that they get to see what it's like to have their beloved franchise ruined). 

While I can see that making it more of a comedy that pokes fun at dolls and such would make it have broader appeal so that boyfriends don’t feel “dragged” to the theaters by their girlfriends, I would rather it stay true to its origins and be made for the fans. I hope it’s something that little girls and their moms can bond over. But we’ll see what happens.

And what I want for the future of the current culture war is that the Barbie movie is the second of a bunch of well-adapted films mostly targeted towards the fans who already enjoy/purchase their merchandise (obviously, SMB was the first one), and that Hollywood stops trying to inject politics and wokeness into the things we enjoy. I want He-Man and G.I. Joe movies meant for boys, and Barbie movies meant for girls, in other words. 

Star Wars, Marvel, Transformers, G.I. Joe, etc. are boys' brands, but Disney bought them to get more boys to buy their stuff (obviously the Princesses thing has been and continues to be a girls' brand). But instead of just keeping them [boys' brands] the way that they were (you know, the way that made them popular in the first place), Disney is trying to also turn them into another girls' brand. Sports (in general) is also facing a similar problem. 

I want them to stop trying to turn male properties into androgynous or female properties (though I can’t think of examples that go the other way, really). As much as I don’t like, and have never liked Barney the Dinosaur, I don’t want to see a raunchy teen comedy with him, nor a serious K-9 unit crime noir drama called Blues Clues just because the kids who grew up with those things are now adults. I’ll even take more of something like X-Men, which was accessible enough that even my dad liked it. Just no more of the crap that Lucasfilm/Disney has been making recently.



Friday, March 3, 2023

My Experience with the Nintendo Switch




For several years before its release, there was rumor of Nintendo working on a new console that was supposed to bridge the gap between handheld and console, and was code-named the NX. I wasn’t too sure how such a thing would work, but it didn’t sound promising to me. I (somewhat) purposely didn’t read too much about it as the early predictions and projections based on rumors by gaming websites were usually wildly off, and the hype or disappointment was often very premature. It wasn’t until Nintendo released a trailer for their new system in October of 2016 that I became interested. They revealed the name to be the Nintendo Switch, and showed how it was a console that could be turned into a handheld.

It could be best described as a thinner WiiU gamepad which can be played handheld or on the TV, featuring detachable sides, and which didn’t need to be tethered to a disc-reading console somewhere nearby.


Once I saw the trailer, I was intrigued but still planning on getting the new Zelda game for the Wii U. But upon seeing the Switch Presentation in February which showed that Zelda was going to be a launch title, I couldn’t resist and pre-ordered one from GameStop the next day. However, I didn’t tell anyone but Anne about it and made it seem that we weren’t getting one right away. My plan was to have it set up and out the next morning to surprise the kids. Over the next few weeks I made some payments towards the Switch here and there.

Avery had been debating on getting a NN3DS just for the SNES VC capabilities, but I had convinced him to save his money, and he’s glad he did. In the week before launch, he decided to get a Switch instead. He had just enough saved to get the console, but not a game (at the time). On the day before launch day (a Thursday) he went to Wal-Mart after school to wait in line. He was 5th in line and there were 9 available at the time so he was in a good position, but he had to sit for 8 hours waiting. Anne and I dropped off some food and other supplies like headphones to help him pass the time. Meanwhile, unbeknownst to Avery, I went to make the final payment and reserve my place in line at GameStop via pre-check-in.

I went to GameStop around 11:30 and got in line and happened to find my friend James and his son in line ahead of me, making it even better. I thought of Avery waiting in a warmed building, slightly jealous. He texted me updates and eventually told me that he got one and was waiting to be picked up. We (James, his son, and I) waited for about 45 minutes in the cold, and I eventually got my Switch and Breath of the Wild, along with a poster. I zoomed over to Wal-Mart to grab Avery and asked him about his time waiting. Then I asked him if he got a free poster with his like I had with mine.

When we got home we vowed to not open them until we were both home from school the next day, which was harder for him because he got out earlier than I did on Fridays. So to pass the time he cleaned his room and got things ready for the Switch. I let him unbox his first and once he started it up and was going through the setup, I started on my own.

He hooked his dock up to the small monitor he has in his room (which replaced the TV I’ve had since I was in 5th grade), while I hooked mine up to the main TV downstairs. We both instantly started playing Breath of the Wild once we had things set up and I didn’t put it down for a few months. I played it so much that Anne started referring to it as my other girlfriend.

Even though we had each just spent roughly $400 (after sales tax) on a new system and game, we had to spend a little more. It would have worked out better if the Switch was released on, say, the 24th of the month so that I could get paid a week later to buy some accessories, but as it was I ended up spending close to an additional $100 for screen protectors, carrying cases, a USB-C cable, rubber grip enhancers, and a tablet holder for cars. Anne popped onto Amazon and ordered some tempered glass screen protectors and BotW carrying cases that had some pouches for the wrist straps and pockets for game cards for the both of us. While traveling, Logan wanted to play Zelda but I didn’t trust him to be careful with the Switch at the time, so we bought a tablet holder that attaches to the back of a seat headrest in a car, and then he could just hold the controller himself. And since it would drain the battery, I bought a long USB-C cable to plug into the car charging port to keep it from being drained so quickly. Another accessory I saw was some rubber covers for the Joy-con that gave it a bit more of a handle with which to grip the Switch when playing in handheld mode.

A few days after its release happened to be Parent-Teacher Conferences at my school, and I decided to use the Switch to do what it was intended to do. I set up the screen behind a few books on my desk and kept the controller out of sight. If/when a parent entered my classroom, I quickly put it into sleep mode and set the Joy-Con into my drawer and nobody could tell what was happening (except for one former student who came to shoot the breeze with me about Marvel movies).

A few weeks later, I attended our normal 3DS meetup that I had been attending regularly (Avery wasn’t able to attend this one). As expected, the focus was on the Switch and people were playing Bomberman. But someone had also brought their amiibo collection. At the time, we had 5 amiibo, 3 of which were Zelda-related. But I hadn’t used them yet as I was so enveloped in the world of Breath of the Wild that I hadn’t bothered to figure out how they work. Anyhow, I used them and got a few special pieces of clothing from the random treasure chests. I showed them to Avery and then kinda felt bad that he wouldn’t be able to get these items without spending inordinate amounts of money on plastic figurines.


It was at this point that I started looking into alternatives to amiibo. Unlike some games where an item can be found or earned through grinding, some were essentially pay-walled off behind hard-to-find collectibles in the real world. After a few days’ research, I discovered that there was an alternative method to accomplish what I wanted to do – and it involved buying NFC stickers. NFC-215 tags are what reads/writes the info in the base of the amiibo, and someone had developed a phone app to essentially make copies of them, and the necessary files were dumped onto the internet. I ordered some NFC stickers and learned how to use the app, and then made small cardstock pieces that had the picture of an amiibo on it with the appropriate sticker on the back. This let me spoof the entire Zelda amiibo collection and get those rewards at a fraction of the cost. Later I altered my idea and turned them into laminated cards about the same size as a standard playing card, each with two different amiibo. I have since made several sets of amiibo cards for various family members, friends, and acquaintances.



Later that summer, Avery and I both got messenger bags for our Switches, which hold the Switch, the dock, the grip, and all of the cables making it very convenient to take on a trip. I had to alter my bag with some velcro so that it could accommodate my Zelda case I already had, and gave the basic case that came with it to [[[SOMEONE]]]. I also got an extra power supply and HDMI cables to leave in the case so I don’t have to constantly re-hook up the cables and get behind the TV stand. Sometimes, though, I leave my dock if Avery or Logan is bringing theirs and I put my 3DS in its spot instead. I also bought a few adapters that would allow me to hook it up to projectors and other kinds of TVs so I could use it at school and other places.

I was perfectly happy playing BotW for hours on end, but Avery went ahead and got Arms and Snipperclips. I got a few demos, but I mainly kept on playing Zelda (like 320 hours) until Super Mario Odyssey was released. Later games I really enjoyed were Octopath Traveler and Metroid Dread.


The fan in my Switch started being noisy about a year into its life, and I ended up replacing it with some parts I found on eBay, and it’s worked fine ever since. I’ve also replaced some Joy-Con sticks for Logan and my cousin, as well as done some other improvements. The Pro Controller (which I also bought) is pretty great, but the D-Pad isn’t quite as good as some past offerings from Nintendo and sometimes registered presses incorrectly. But I was able to fix it by using some paper hole reinforcers to reduce the sensitivity and now it works perfectly.

Besides Breath of the Wild, HD remakes of Skyward Sword and Link’s Awakening were released. An updated Hyrule Warriors was also ported to the Switch, along with a (somewhat canon) Hyrule Warriors prequel to BotW called Age of Calamity and another spinoff called Cadence of Hyrule mixed a rhythmic dungeon crawler with Zelda. The NSO service eventually added LoZ, AoL, ALttP, LADX, OoT, MM, and MC as well. It is noteworthy, however, that the Wii U never got a standalone Zelda game - it got 2 remakes and a simultaneous release of BotW.


Logan desperately wanted a Switch as well and saved birthday and Christmas money for a while and finally got his own Redbox version of the Switch, and it came with the neon red/blue Joy-Con. He also got a messenger bag, though his was Super Mario Bros. themed instead of the plain grey that Avery and I had. Years later, Aurora was also eventually planning on getting one but “inherited” one from the ice rink where she works. Apparently someone left it there and it had been sitting in the lost-and-found for over a year, so the manager finally just let her have it. It required a little TLC, though, as its right Joy-Con stick was missing the cap, the locking buckles were worn down (meaning the Joy-Con could slide off without the eject button being pressed), and the plastic screen protector was a bit scratched up (but the actual screen underneath was pristine, thankfully). So I replaced the stick, the buckles, and put a new glass screen protector on it, and we gave her a grip for Christmas. All she had to buy was the dock and power supply, and she was good to go!




(More to be added soon)


The Nintendo Switch



Around late 2014, it was becoming increasingly obvious that the Wii U wasn’t doing so hot on the sales charts, as many people were unaware of its existence due to poor marketing and an unfortunate name. In terms of graphics it felt like Nintendo was playing catchup to the other systems, and its tablet controller wasn’t being utilized by 3rd party developers in creative ways. It was around this time that rumors of the next system started popping up, and naysayers were predicting the move to be the downfall of the once great video game king. Simultaneously, it seemed like the games being developed for the Wii U dried up and The Big N was only hanging around because of its robust handheld market (meaning the 3DS family, which itself had a rocky first couple of years).


Originally code-named the NX, the next Nintendo console was promised to be a hybrid system that straddled the handheld and console worlds. The sentiment online was not optimistic, and after the Wii U it seemed to many that Nintendo had truly lost its collective mind. However, it was finally officially announced in October of 2016 to be called the Nintendo Switch. The video showed off its capabilities of being a docked console with detachable controllers, a portable handheld, and a tabletop mode. It also spawned the infamous joke about roof-top Switch parties. This video changed the tide of public opinion and a breath of optimism started to replace the doom and gloom.


The Switch could best be described as what the Wii U gamepad was originally intended to be. Unfortunately, the technology wasn’t quite ready (at least not in a cost-effective way) for the vision of Satoru Iwata during the Wii U era and he died not getting to see the Switch come to fruition. The Switch system itself was like a thinner, lighter Wii U gamepad that was not tethered to a disc-based console. In other words, instead of the tablet streaming video from the real console, the tablet WAS the console.


The main draw of the Nintendo Switch is that it is a hybrid home console and portable handheld system. The main component is essentially a touch-screen tablet that reads game cards (not unlike the 3DS or an SD card) and has controllers attached to the sides. The beauty of the system is that it switches from one mode to the other instantly with no need of power cycling or rebooting. It can also be played in a tabletop manor with the use of a kickstand in the rear of the system. It has a 6.2 inch viewable area with two speakers near the bottom, with a headphone jack and game card slot on the top next to a heat exhaust fan grille. The buttons on the Switch are the power button and the volume rocker buttons. The back features a small (and somewhat fragile) kickstand that also serves as a cover for a microSD card slot. The bottom has a USB-C port that serves as both a port for the AC adapter and data transfer.

Each side controller (called Joy-Con) features two shoulder buttons, a control stick, and four other buttons arranged in a diamond pattern – basically the same buttons and layout as a NN3DS except that the D-pad is replaced by four individual buttons. The Joy-Con can then be detached and put into a grip making it feel more like a traditional controller. They also have some additional bells and whistles built into them – including an NFC reader for amiibo, an infra-red camera to sense movement, gyro-sensors for motion controls, and haptic feedback HD rumble that can mimic the wave patterns of sound. There are also buttons for screen captures, a Home button, as well as the + and – buttons that replaced the Start and Select buttons starting with the Wii era. Originally they came in either grey or in a neon red/blue, but many colors and specialty variations have been released since.


Each Joy-Con can be also used as a separate controller for two-player games. When turned sideways, each Joy-Con features a control stick, 4 face buttons, and two shoulder buttons that are usually hidden when connected to the tablet portion. In this configuration, each one has the same buttons as a SNES controller. Wrist straps are included to make reaching the shoulder buttons (SL and SR) easier and to avoid accidentally dropping/throwing the Joy-Con. Both Joy-Con also feature an unlock button on the back which allows them to separate from the Grip or the console. This locking mechanism is also responsible for the clicking sound they make when being attached to the console or Grip – a sound that Nintendo has used in its Directs and other promotional videos extensively.

A separate Pro Controller can also be purchased to accommodate those who have bigger hands or prefer the feel of a traditional controller. The Pro Controller has a D-pad instead of the four buttons on the Left Joy-Con since it can’t be disconnected and used separately, and has no IR camera.


The Switch can be connected to a television via a dock that transfers the video and sound via HDMI cable. The dock features a power supply and HDMI jack, as well as 3 USB-A ports to attach wired controllers or other adapters such as the LAN adapter to get a wired connection if the Wi-Fi isn’t fast enough. While in the dock the Switch can recharge its battery, or it can be charged via USB-C cord being plugged directly into the power port.


In terms of power comparison, the Switch is more powerful compared to the Wii U, PlayStation 3, and XBox 360, but less powerful than the PS4/XB1. But like the Wii before it, the thing that separates it from the competition is the innovation behind it and not because it’s a graphical powerhouse. Many Wii U games were ported over, as well as other third party games such as Skyrim, and could be played on the go for the first time. The main first-party title at launch was The Legend of Zelda: Breath of the Wild, a game that was originally set for the Wii U but pushed back and released for both systems simultaneously (in a similar vein to that of Twilight Princess). There were others, including 1-2 Switch, Snipperclips, a Bomberman game, a Shovel Knight port, and a few others. The system did not include a pack-in game, and many felt that 1-2-Switch should have served as one because of its almost tech-demo feel to it.

Following the October 2016 trailer, a presentation with more details was streamed in February 2017 where Koizumi-san showed off some of the features of the Switch, gave some details of the next year’s lineup of games, and revealed its MSRP of $300. It was noted that the Switch has inherited some of the “DNA” of past Nintendo consoles, in that the NES had 2 controllers included, the Gameboy was portable, the SNES pioneered the button layout, the N64 introduced both the analog stick and rumble feedback, the GameCube’s handle was a misguided attempt at portability, the DS had a touch screen, the Wii had motion controls, and the Wii U allowed off-TV play. The release date of both the Switch and Breath of the Wild was revealed to be March 3rd, just a month later.

In the following year, it was rather difficult to find a Switch in stores because of how quickly they sold out. In fact, it was more or less keeping pace with the Wii in terms of sales, which is nothing to scoff at. But after about a year and a half, it was finally normal to see Switches being restocked regularly in stores (and then sold out again a few days later).

Initially, online access was free and included with games such as Mario Kart 8 Deluxe or Bomberman. However, around September 2018 the Nintendo Switch Online service was officially launched. It was a paid subscription service that was $20 per year for a single account, or $35 for a family account with up to 8 members. Unlike other digital services like Netflix, Nintendo actually encouraged people to group up for a family account to save money, and if all 8 potential members contributed equally it amounted to about 75¢ per month. In addition to keeping online multiplayer access, it included cloud save backups and the ability to voice chat with friends via a phone app (though it’s a bit clunky to use compared to Microsoft or Sony’s chat offering). Another feature was the access to Game Trials, which was sort of like an extended demo version of a game, but where the full game was allowed for a set period of time (usually a week). Several multiplayer games for the NSO were developed, including Tetris-99, Pac-Man-99, and Super Mario-35, all of which are multiplayer against 98 or 34 other random players.


But the main feature was access to legacy NES games. It launched with a variety of 20 games, including Super Mario Bros. and The Legend of Zelda, and 2 or 3 were added (usually monthly) for the next few years. Controllers that resembled the NES controllers were released for NSO members. A year later, the SNES was added as well with games continuing to be added monthly and SNES controllers were available to purchase separately. In 2021, three years after its launch, an Expansion Pack was offered, which upped the price to $50 for a single or $80 for a family account. It included N64 games, Sega Genesis games, and access to DLC for games like Mario Kart 8 and Animal Crossing at no additional cost. The N64 addition was a bit rough, as the emulator had to go through several iterations of bug fixes before it was considered to be passable. In addition, the default control scheme was found to be different for each game, but all were awkward due to the odd positioning of the buttons on the N64 controller, leading most to conclude that the bad controls were a scheme cooked up by Nintendo executives to entice people to buy their $50 N64 NSO controller. Finally, in February of 2023 (nearly 6 years into its life), the Gameboy was added to the NSO legacy service with Gameboy Advance included for those with the Expansion Pack.


The Switch had an interesting and creative set of games and accessories released in April of 2018. The Labo was a kit that consisted mainly of cardboard which could be punched out, folded, and shaped into all kinds of things such as houses, fishing poles, steering wheels, and even a piano. The screen, Joy-Con, or both would be used with the cardboard holders to do various things, such as play piano keys. It was truly innovative and something that nobody had ever seen before. It encouraged players to use their own materials to enhance the standard kit, or even program their own applications.

Another interesting use of the Joy-Con is the Ring Fit Adventure game. It was (more or less) the Switch successor to Wii Fit, except that one Joy-Con was strapped to the player’s leg and the other attached to a flexible resistance ring. The IR camera in the right Joy-Con was used to measure pulse as well as register movement.


Several revisions of the Switch have been released. The first minor revision was to fix a security flaw that allowed the Switch to enter its “Recovery Mode” and to have Custom FirmWare installed onto it. It was discovered that grounding certain pins on the side rail of the system along with pressing a particular combination of buttons could make this happen. The revision is known as the “Redbox” version of the Switch since the new packaging featured a red box, and promised a slight improvement on battery life. The next major revision was the Switch Lite – a dedicated handheld “budget” version of the Switch that was only $200. It was slightly smaller than a normal Switch, had a D-Pad on the left side instead of 4 separate buttons, and couldn’t be docked to a TV, but could do everything else that any other Switch could do. The third revision was the OLED model, featuring a slightly bigger console (2 mm longer) with a much brighter OLED screen that had a thinner bezel which meant the viewable area was increased by an inch (diagonally). The kickstand was also improved, along with some slightly powered up speakers and a dock that had the LAN adapter built into it. It was priced at $350 and is considered to be the “deluxe” model.

Despite its popularity, it wasn’t all smooth sailing for Nintendo. There was a small uproar over screens being scratched by the dock, and some systems being warped due to heat, but those went away fairly quickly. The one controversy that followed the system (and continues to do so) is the problem of Joy-Con drift – where the design of the included joysticks wears out and starts to misbehave. Nintendo will fix them (depending on circumstances) or cheap parts can be purchased from Amazon if you’re into DIY repair, but it was pervasive enough that a class-action lawsuit was filed (though eventually it was dismissed by the judge).


A few other small problems were that the multiplayer experiences weren’t always great, thought to be due to some very old netcode that Nintendo was too cheap to upgrade, though it started to improve in late 2021 (better late than never?). The N64 NSO controller is also perpetually out of stock.

But overall the Switch is seen as a good portable device for playing modern games and many hardcore gamers have one in addition to a PC or PlayStation. It has, however, hit its 6-year anniversary, and no announcement from Nintendo about a “Switch Pro” or a successor as of yet. It’s starting to show its age and limitations for new releases are becoming increasingly more common, so hopefully some new hardware will be announced soon so Nintendo can remain competitive.





Sunday, February 12, 2023

Star Wars Changes (part 2)





















Episode V: The Empire Strikes Back

  • New Wampa scene, including losing limb
  • Revised mattes (too many instances to list)
  • Slave I following the Falcon in garbage
  • Restoring the blue color to R2D2’s panels in space
  • Ian McDiarmid replacing the original Emperor scene
  • “YOU WERE LUCKY TO GET OUT OF THERE”
  • Rank insignia swapping on Imperial officers
  • New shots of Cloud City
  • Wall panels replaced with windows in Cloud City, and a reflection added in some scenes
  • A piece of rigging removed that was mistakenly in frame
  • Temura Morrison voicing Boba Fett
  • Additional shots of Cloud City residents reacting to Lando’s announcement,
  • LUKE’S SCREAM WHILE FALLING (removed)
  • “ALERT MY STAR DESTROYER TO PREPARE FOR MY ARRIVAL,” INSTEAD OF, “BRING MY SHUTTLE”
  • Vader leaving Cloud City in delta shuttle
  • REUSED SCENE OF VADER’S ARRIVAL IN STAR DESTROYER
  • New hatch on Falcon
















Episode VI: Return of the Jedi

  • JEDI ROCKS MAX REBO MUSICAL NUMBER (I mean, the original
              Lapti Nek 
    wasn’t particularly great, but still . . . )
  • Dug added to Jabba’s crew
  • Oola in the rancor pit
  • Boba Fett additional shot in Jabba’s palace
  • Rancore matte improvement
  • Bantha herd shot addition
  • Sarlacc pit beak and more tentacles
  • CGI ropes added around Han’s ankles
  • "IT’S ALL RIGHT I CAN SEE A LOT BETTER!"
  • Ewoks given eyelids
  • LIGHTSABERS MIXING/GENERAL COLOR TIMING (fixed in Blu-Ray release)
  • R2D2 has more tools when shot
  • Graininess of throne room scene improved
  • VADER’S "NO . . . NOOO!" BEFORE THROWING EMPEROR
  • Anakin’s eyebrows removed
  • Death Star shockwave
  • Added celebration on Endor, Bespin, Tatooine, Coruscant and Yub Nub replaced with new celebration song, and various small shots added and re-cut (changed several times)
  • YOUNG ANAKIN FORCE GHOST
 
 
Overall, the things I like are making things more consistent with the other movies (Boba Fett’s voice) and fixing errors (like when lightsabers weren’t colored correctly or costuming was wrong) or enhancing effect shots that weren’t done well originally. And in general, the things I don’t like are changing character, replacing dialogue with a lesser version, things that interrupt the flow of the music (since John Williams wrote the music to go along with the original theatrical version - same issue with some of the LotR EE changes)


The Kenobi yell thing is just dumb. It's more humorous than scary, sounding more like a ghost got kicked in the nuts or something.

The main problem with Han/Greedo is that originally it made Han seem like a badass, which might be trouble for Luke and Kenobi. Plus it is really weird how they kept messing with his head to dodge a shot, so instead of Han surprising Greedo it’s just that Greedo has a terrible aim or something.

The issue with the additional Jabba scene in ANH is that it is more or less the same dialogue as the Greedo scene we just saw. If Han had said something like, “Is everyone experiencing déjà vu in this conversation or is it just me?” or something like that, it would be better (but not as good as just leaving it out entirely). It was replaced with the Greedo scene in the original cut, so having them both doesn’t work due being repetitive.

Censoring the blaster shots is fairly minor, but it’s still kinda neutering or “kid-ifying” it a bit

With both “I can see better” and “You were lucky to get out of there” it replaced dialogue that is slightly better/more humorous with a lesser version.

The gruff and pissed off, “Bring my shuttle” is replaced with a calm and collected Vader saying “Alert my Star Destroyer . . .” plus the additional scene of him arriving in the Star Destroyer interrupts the flow of the scene/music. I see that Lucas was trying to show how Vader “magically” got from Bespin to the Star Destroyer, but it’s not something that really needed explaining. There were enough pieces for the average viewer to put it together without it being spelled out in a flashing neon, all-caps sign.

Luke yelling was a bad change for two reasons - it was clear it wasn’t Mark Hamil’s voice, and that Luke fell willingly. Thankfully it was changed back.

The new musical number in Jabba’s palace is just too contemporary and doesn’t seem “off-worldly” enough in the way that the Cantina or the celebration on Naboo. Not that the original was a banger, or anything.

Vader saying “no” several times before throwing the emperor down the shaft I don’t like because it removes some of the empathy we might feel before and the surprise of his reversal.
 

I kinda see why Anakin’s young force ghost appears - it strengthens Kenobi’s claim that Anakin died and was replaced by Vader. It also gives some more continuity to the series. But Luke doesn’t know what Anakin looked like then, and the ending of Episode 3 makes it seem like Qui-gon was the first one to do the whole force ghost thing. So it logically follows that Yoda/Kenobi needed training to learn how to do it, so how did Anakin figure it out in the 5 minutes between throwing the emperor over the railing and dying in Luke’s arms?

General mistakes in color timing for lightsabers, blasters, engines, and explosions all detract from the movie, so correcting them in future versions is good.

I just really wish there was a website that would let me assemble the trilogy the way I like it and make a nice Blu-Ray for it.


Saturday, February 11, 2023

Star Wars Changes (part 1)


Editor’s note: Despite the fact that my enthusiasm for Star Wars has been effectively killed off (thanks, Disney!), I had meant to do this post years ago when there was some anticipation for the new round of movies, and still feel the need to finish the project.





Many movies have different versions, like a director’s cut or an extended edition, and often a small debate over which version is superior emerges in fandom. Lord of the Rings theatrical or Extended Edition? Which version of Blade Runner is definitive? Richard Lester or Richard Donner cut of Superman II? And so on.

However, while some movies may have 2 or 3 alternate versions, none of them even come close to what has been done to Star Wars. Originally, Star Wars was just going to be the one movie. Lucas had written a far more extensive and detailed story, but had to cut out most of it to fit into a single film (which he thought would do terribly at the box office). But once he had a legitimate blockbuster on his hands, he set out to somewhat complete the tale. The first change made was in the 1981 re-release, where he re-did the Lucasfilm title card, and then retitled the movie as Star Wars, Episode IV: A New Hope (ANH). In the subsequent years, he would release Episode V: The Empire Strikes Back (TESB), and Episode VI: Return of the Jedi (RotJ). Despite the name change, most people referred to the first one as just “Star Wars” and the sequels by their subtitles (“Empire” and “Jedi”).

Between the theatrical release and the VHS or laserdisc release there were minor audio changes like mixing stereo to monaural, but they more or less stayed the same. However, when he was ramping up production to get Episodes 1, 2, and 3 going 20 years later, Lucas decided to fix and redo some stuff in the Original Trilogy that he wasn’t able to do for one reason or another (cost, technology, studio interference, etc.), remove some errors/goofs, and make them more consistent with the prequel films.


These movies were released in late 1996 and early 1997 and were known as the Special Editions. ANH got the biggest treatment, since it had the most studio interference and so much of the crew and technology was new at the time so some of the effects shots weren’t as good compared to the two sequels. Further muddying the waters is that there isn’t just one round of changes and fans debate over “Original Flavor” or “New” Star Wars - additional changes were made to the DVD release (some of which changed things BACK to their original form, and then even MORE were made for the Blu-Ray and 4K releases. .

Whenever multiple versions exist, there are always staunch original edition supporters because of the whole primacy bias which I’ve already written about. But I don’t mind some revisions, and while I was on board for most of the changes, there were a few that kinda made the movie worse for me.

What follows is a list of the major and medium changes to the films, most of which I’m perfectly ok with. There are many extremely minor things like an extra quarter-second pause in a line of dialogue that take weapons-grade autism to notice and aren’t worth mentioning. The ones in ORANGE ALL CAPS are changes that I didn’t like, and will be written about in the second post. And since this isn’t intended to be a definitive list or anything (a simple Google search or a visit to Wookieopedia will result in one of those), I’m going just organize them by movie instead of by each release - meaning that under the ANH changes will be some that were part of the Special Editions and some that are part of the DVD release or Blu-Ray release.






Episode IV: A New Hope 

  • Title Cards and Subtitles changed
  • Enhanced engine glow effects
  • Sunset darkened for R2/canyon scene on Tatooine
  • New Sandcrawler shots
  • More evaporators in background of Tatooine
  • Dewbacks and additional ships / Stormtroopers added to “Look, Droids!” scene
  • Better landspeeder effects (several instances)
  • Rock added to R2D2 while hiding from Tuskan Raiders
  • KENOBI'S YELL TO SCARE OFF TUSKAN RAIDERS (changed several times)
  • Kenobi’s hut external shot
  • Lots of hustle and bustle added to Mos Eisley
  • New aliens for the cantina
  • HAN SHOT FIRST (changed several times)
  • JABBA CONFRONTING SOLO BY THE MILLENNIUM FALCON
  • Falcon taking off from Mos Eisley scene
  • Shockwave added to Alderaan explosion
  • Revised mattes (too many instances to list)
  • Fixed Lightsaber effects (this has gone through several iterations)
  • BLASTER IMPACTS ON IMPERIAL OFFICERS CENSORED (MOSTLY)
  • Changed Tractor Beam font
  • Han meets a large platoon of Stormtroopers
  • “Close the blast doors!”
  • Luke/Leia echo before the swinging scene
  • Re-done Millenium Falcon shots going to Yavin and landing at Echo Base
  • Luke and Biggs re-unite
  • New X-wing shots both taking off and dogfighting (too many to list)
  • Shockwave added to Death Star explosion
  • Cardboard soldiers replaced with live people in costume



Part 2 - Episode V and VI with explanations



Sunday, January 8, 2023

LotR Overall Changes and Additions

 


What is a Lord of the Rings post without an Appendix?

This is more of a list of some general changes (many of which were used as examples in the Introduction post) as well as some original things that were added by Jackson and the other writers/producers. They aren't in any particular order and are arranged to make the list look more aesthetically pleasing rather than in chronological order. 





General Changes/additions

Frodo is 33 at the party and about 50 during the adventure.

Gollum putting a wedge between Frodo and Sam’s friendship.

Frodo is shown to be in his late teens or early twenties though his age is never specifically mentioned.

Cut scenes showing Gandalf’s captivity rather than told in flashback

Hobbits being shown as bumpkins and more of simpletons that just a simple life.

Cut scenes showing Saruman casting a spell and building an army.

Elrond, Arwen having foresight, and Elrond/Galadriel being telepathic.

Arwen’s Evanstar pendant signifying eternal life or something.

Characters not being shown but named (Gloin, Glorfindel, Ugluk etc.)

Elves sent from Rivendell, Galadriel and Elrond and Arwen being inserted in places.

The first chapter of Two Towers was moved to the end of the first movie, and the last chapter was moved to the third movie.

They sneak the chapter titles into the dialogue (Riddles in the Dark, for instance).

Many smaller towns of Rohan and Gondor not shown, other rangers ignored,

Sauron being a literal eye. Sauron’s physical form in general.

Aragorn’s sword being reforged for the third movie instead of before the Fellowship sets out from Rivendell.

Question of Arwen’s survival, her part in saving Frodo and Aragorn. Her leaving middle earth

Characters being compressed (Glorfindel – Arwen, Elrond – his sons)

Arwen’s fate and decisions, a flash-forward to Aragorn’s death

Suspense and cliffhanger changes (Aragorn falling, etc.)

Pippin being called out to fight, Gandalf’s description of death.

General time compression

Merry and Pippin’s dances/songs

Merry wearing Théoden’s armor with his own sword

Eowyn’s stew and the conversation about Aragorn’s age

Songs and poems missing (for the most part)

Théodred’s funeral, burial, being found alive and taken to Edoras to die.

Showing background scenes

Aragorn’s dream of Arwen dying.

Pippin wearing Faramir’s childhood armor with a new sword. Éomer doubts Merry’s reach. Éowyn knows little of war like merry.

Aragorn calms Theodred’s horse, Brego, with Elvish language. Brego rescues Aragorn later after the warg attack.

Walking to Helm’s deep; Gimli rides his own horse, falls off, the warg attack

Saruman and Grima discuss strategy in Orthanc

Elrond and Galadriel share a moment of telepathy

Many lines are from the book, but said elsewhere and by someone else.

Adding in parts of the Appendix

Aragorn and Éowyn cross swords

Gandalf/Saruman fight

Almost being spotted by the spotlight eye

Saruman’s portrayal as a rival vs. being a puppet

Faramir’s suicide mission to Osgiliath, women dropping flowers, Gandalf weeps.

Legolas surfing on a shield down the stairs

Blackrider killing a hobbit.

Gollum drives a wedge between Frodo and Sam, causing Sam to go home early.

Elves arrive to help in Helm’s Deep

Gimli attempts to wear chain mail but it doesn't fit. Legolas and Aragorn have a disagreement before the Battle of Helm’s Deep

Giving certain responsibilities to Merry/Pippen (like tricking Treebeard into seeing the destruction of Fangorn) to make them seem less useless.

Love scenes between Aragorn and Arwen. Including the flashbacks shown in the second movie.

Intercutting stories vs. straightforward stories (i.e., the movie jumps between books 3 & 4, as well as between 5 & 6).

The exact manner/choreography of how the battles went down. Things like Aragorn taking on Lurtz one-on-one and deflecting the knife.

Merry and Pippen with the fireworks and dishes duty as punishment. Bumping into Sam and Frodo with veggies. Pippen being foolish.

The drinking game between Legolas and Gimli. 

The two children who ride to Edoras at the behest of their mother to warn the king. 




Introduction

The Fellowship of the Ring:      Book 1                     Book 2

The Two Towers:                        Book 3                     Book 4

The Return of the King:             Book 5                     Book 6

Overall Changes and Additions