
It had a 32-bit processor, but by this time processors were
starting to be made differently, and the "bit count" was less important. What the
hardware could do graphically was very comparable to the SNES, and so it
represented a major upgrade from the 4 shaded dot-matrix graphics of the
original Game Boy. Because of this, many SNES games were ported to the GBA with
minor upgrades. Like the SNES, the various sprites had some “special effects”
that could be utilized like transparency or rotation/scaling.
The system had a horizontally oriented form factor which made it easier to
hold. It had the same buttons as the previous system (B, A, Start, Select), but
with the addition of L and R shoulder buttons. It had a jack for a GameLink
cable on the top, and the headphone jack, volume dial, and power switch on the
bottom.
Like the older GB, it had only one speaker, but would put
out stereo when using headphones. It used only 2 AA batteries and had around a
30 hour life. While the sound and music were much better than the original GB,
there was a certain, “poppy-ness” to it, almost similar to the Virtual Boy. The
GBA had a green light indicating power that would turn red when the batteries
were nearing the end of their life.
Continuing with the tradition started on the GBC and the
later run of N64 consoles, the GBA was available in multiple colors, including
purple, black, white, orange, and clear blue. Later on, more colors and special
editions would also be sold.
A major selling point was that it was backwards compatible
with every GB and GBC game made up until that point. When it detected a GBC or
GB game, it booted up in GBC mode, allowing the player to colorize older games
in the same way using the same palettes. When an original GB or GBC game was
turned on, the familiar “ding” played, but the word “Game Boy” was displayed in
color, during which players could select which palette they wanted to use. But
a newer tone with an animated logo was displayed when a GBA game was played. GBA
games were actually smaller than the older games and fit perfectly in the GBA,
but older games would stick out above the top of the system. It had a wider screen, allowing for more things to be seen
at once. When playing an older game, the L and R buttons served to toggle the
screen between its original resolution with black bars on the sides, or to
stretch the picture.
While the original Game Boy allowed 2 players through the
use of a GameLink cable (and more with an additional adapter), the GBA could support 4-player games using 3 cables because each one had a connection point in the middle of the cable allowing another
player to link in. Some games also supported download play, meaning that only one copy of the game was required, slightly reducing the amount of equipment needed to play 2-player.

It seemed like the GBA to GC connection was emphasized
heavily by Nintendo, more so than the N64/GB connection had been. But it would
continue the tradition of having a handheld and a console connect together.

The SP was a major redesign for the GBA, as it now had a
clam shell style case that could be opened and closed via a hinge. The major
selling feature was that it had a front-lit screen that could be toggled on and
off with a new button. The folding nature of it also made it smaller and easier
to carry around. Later models would replace the front-lit screen with a
back-lit screen, reducing washed out colors and glare. Another upgrade was the
internal rechargeable Lithium-Ion battery. Instead of using AA batteries, it
could just be plugged into the wall outlet to charge up the battery for around
10 hours of play with the light on (more with no light, obviously). In addition
to the green/red power light, an orange light indicating the battery charging status was added.

Like the GBA, the GBA SP also came in many colors. The clam shell design also helped save the screen from being scratched up while in a
purse, backpack, or pocket. Some games also started including the “Sleep”
feature, where a game can be paused and the system closed while conserving
battery power. This was especially useful for games that could only be saved at
certain times/places, so the player wouldn’t lose any progress. To wake the
system up, usually it required a 3-button combination so that it wouldn’t
happen accidentally in a pocket. The design would stay and be improved upon in Nintendo’s
next handheld, the Nintendo DS.
All together, over 1,000 games were released for the GBA. It
was superseded by the DS only 3 years later, but games continued to be
developed for it until 2008 because the DS had GBA backwards compatibility.
Stop Skeletons from Fighting's video on the GBA/GC Link Cable
Stop Skeletons from Fighting's video on the GBA/GC Link Cable
No comments:
Post a Comment