Monday, December 28, 2020

My Favorite Zelda Games (sorta)


I often get asked by my son which Zelda game is my favorite, or which order I would put them in if I were to rank them. But making an ordered list would be kinda like listing your children in order of how much you love them - it just isn’t done.
But despite that, there are clearly some that I have enjoyed more than others, so instead I have them in tiers/categories using a family relations analogy, along with an estimate of how often I could play them.


1. Siblings/Parents/Kids (when getting along): These are your closest/favorite relations; it’s only natural that you love your own kids more than others. I could play these any time and not get tired of them. LttP, MM, WW, BotW




2. Grandparents: you know them well and love to visit often but you’re also sometimes glad that you get an occasional break from them. I can play these two or three times a year and be good.  OoT, ST, LoZ, LA, OoA, OoS, TP, ALBW




3. Niece/Nephew: The fun little relatives that are good in small doses. AoL, MC, PH, BSLoZ, AST, CoH, AoC. I could play these once every 2 years and be satiated. 




4. Second Cousins: Okay when you can get a small group together for a quick visit, but you don’t actively hang out with them. FS, FSA, TFH, SS, LXBT, TBToL, BQ, MNPTP, HW. Maybe once every 5 years for these. 




5. Creepy uncle/Drunk mean aunt: Distant relative you tolerate at family get-togethers. You avoid them whenever possible. NT, FPTRRL, TBFDS, G&W:Z Playing these once a decade is good. 




6. Red-headed step children: You begrudgingly acknowledge their existence but you don’t want to have any dealings with them if at all possible. TLoZGW, L:FoE, Z:WoG, ZA, TMTP. Playing these only once is more than enough. 




7. Good Friends:  You hang out with them whenever you can, enjoy their company, you chose them and built a relationship over the years. These would be games in the Mario, Metroid, Megaman, Castlevania, and Ace Attorney series, among others.




Breath of the Wild Map Names and references


This is something I've been wanting to do since Breath of the Wild came out, but never got around to doing. The map in Breath of the Wild has a lot of locations named for characters and locations from past games. On the one hand, it's kind of a cool bit of fan service for those who played the older games. However, it does throw the whole "timeline" concept out the window, as there are lots of places that are exclusive to each of the timelines and shouldn't be mixed. There weren’t a lot of named characters/places until Link's Awakening, so the few that appeared in the earlier games were mainly bosses. Things that aren't map names will be in italics. Also, there are several references to names that originally appeared in Adventure of Link, which were re-used as sage names in Ocarina of Time. Most people will see and recognize them more from Ocarina moreso, so I put them in that section of the list.  




0 Recurring Locations/Landmarks/Items

Spectacle Rock (first in LoZ)
The Lost Woods (first in LoZ)
Kakariko Village (first in LttP)
Hyrule Castle (first in LttP)
Death Mountain (first in LoZ)
Lake/Mount Hylia (first in LttP)
Temple of Time (first in OoT)
Hylian Shield (first in OoT)




1 Legend of Zelda

Gleeok Bridge - Gleeok (Level 4 boss)
Manhala Bridge - Manhandla (Level 3 boss)
Aquame Bridge/Lake - Aquamentus (Level 1 boss)
Digdogg Suspension Bridge - Digdogger (Level 5 boss)
Ancient Tree Stump - Level 1 Location
Cap, Tunic, and Trousers of the Hero, Sword (Amiibo Exclusive)



2 Adventure of Link

Helmhead Bridge - Helmet Head (Midoro Palace boss)
Carok Bridge - Carock (Maze Island Palace boss)
Orsedd Bridge - Horsehead (Parapa Palace boss)
Rebonae Bridge - Rebonak (Island Palace Iron Knuckle boss) 
Dark Hood, Tunic, and Trousers (note - a case could be made for OoT instead of AoL)




3 A Link to the Past

Sahasra Slope - Sahasrahla the Elder
Hebra - Mount Hebra (Japanese Light World Mountain name)
Lanayru/Naydra - Nayru, Goddess of Wisdom from LttP Manual lore
Faron/Farosh - Farore, Goddess of Courage from LttP Manual lore
Eldin/Dinraal - Din, Goddess of Power from LttP Manual lore
Rikoka Hills - Kakariko Village


4 Link's Awakening

Goponga Island and Village - Goponga Swamp (near level 2)
Tabahl Woods - Tabahl Wasteland (near graveyard)
Tal Tal Peak - Tal Tal Mountains (northern mountains)
Koholit Rock - Koholint Island
Toronbo Beach - Toronbo Shores (where Link washes up)
Malin Bay - Marin the singer
Kanalet Ridge - Kanalet Castle
Ukuku Plains - Ukuku Prairie (near level 3)
Martha’s Landing - Martha’s Bay (near level 5)
Mabe Village Ruins/Prairie - Mabe Village
Ulri Mountain, Ulria Grotto - Ulrira the Telephone guy
Torin Wetland - Tarin, Marin’s dad
Yarna Valley - Yarna Desert (SE corner of island)
Peak of Awakening - title of the game itself




5 Ocarina of Time

Bonooru’s Stand and Pierre Plateau - The Scarecrows at Lake Hylia
Ja’Abu Ridge - Lord Jabu Jabu (also in OoA) and Jabun (WW)
Kaepora Pass - Kaepora Gaebora the Owl
Ruto Lake, Mountain, and Precipice, Vah Ruta - Ruto the Sage (Who was named after a town in AoL)
Darunia Lake, Vah Rudania - Darunia the Fire Sage (Who was named after a town in AoL)
Lake Saria - Saria the Forest Sage (Who was named after a town in AoL)
Mido Swamp - Mido the Kokiri Bully (Who was named after a town in AoL)
Rauru Hillside and Settlement - Rauru the Light Sage (Who was named after a town in AoL)
Nabi Lake - Navi the Fairy
Talonto Peak - Talon the Ranch Owner
Medingo Pool - Medigoron the Sword maker
Koukot Plateau - Kotaku and Koume the Gerudo Witches
Ranch Ruins - Lon Lon Ranch
Forest of Time - Just a general reference to Ocarina of Time
Vah Naboris - Nabooru the Spirit Sage (Who was named after a town in AoL)
Cap, Tunic, and Trousers of Time; Biggoron's Sword; Shiek's Mask; Epona (Amiibo Exclusive)
Phantom Ganon Skull, Armor, and Greaves (DLC)



6 Majora's Mask

Mikau and Lulu Lakes - Guitari Player and Singer for the Zora Band Indigo-Gos
Inogo Bridge - The Zora Band Indigo-Gos (also resembles Ingo the farm hand from OoT in English but not the original Japanese)
Romani Plains - Romani Ranch
Lake Darman - Darmani the ghost Goron
Toto Lake - Toto the manager of the Zora Band Indigo-Gos
Breman Peak - Bremen Mask
Gero Pond - Don Gero the frog Composer
Telta Lake - Tatl the Fairy
Tingel Island - Tingle the Map Maker 
Fierce Deity Mask, Armor, Boots, and Sword (Amiibo Exclusive) 
Majora's Mask, Tingle's Hood, Shirt, and Tights (DLC)





7/8 Oracle of Ages/Seasons

Horon Lagoon - Horon Village
Tarm Point - Tarm Ruins
Lodrum Headland - Holodrum
Brynna Plain - Labrynna
Spool Bight - Spool Swamp
Mable Ridge - Maple the Witch
Samasa Plain - Samasa Desert




9 Four Swords

None that I can find




10 Wind Waker

Tingel, Ankel, Knuckel and Davdi Islands - Tingle and his brothers (Also in MC as a set)
Mount Daphnes - Former King of Hyrule who is now a boat
Mekar Island/Lake - Makar the Korok and Companion
Aldor Foothills - Aldo the korok
Elma Knolls - Elma the korok
Rowan Plain - Rown the korok
Mount Drena and Drenan Highlands - Drona the korok
Irch Plain - Irch the korok
Lindor’s Brow - Linder the korok
Oakle’s Navel - Oakin the Korok
Ovli Plain - Olivio the Korok
Kolami Bridge - Prince Komali
Luto’s Crossing - Laruto the Sage
Lake Totori - Rito race
Vah Medoh - Medli the sage and Companion
Cap, Tunic, and Trousers of the Wind (Amiibo Exclusive) 
Seabreeze Boomerang; Shield of Antiquity (Amiibo Exclusive) 
Island Lobster Shirt (DLC)




11 Four Swords Adventures

None that I can find




12 Minish Cap

Veiled Falls - Veil Falls
Thims - Smith (Link’s Grandfather)
Minshi Woods - Minish Woods
Crenel Hills/Peak - Mt Crenel
Pico Pond - Picori people
Trilby Plain/Valley - Trilby Highlands
Mount Gustaf - Ghostly King Gustaf




13 Twilight Princess

Rutala Dam - Queen Rutela the ghost Zora
Ralis Pond - Prince Ralis who is helped by Ilyia
Darb Pond - Darbus the Goron (boss of Goron Mines)
Midla Woods - Not Midna, actually, and just a coincidence.
Arbiter’s Grounds - Arbiter’s Grounds Dungeon 
Midna's Helmet, Zant's Helmet, (DLC)
Cap, Tunic, and Trousers of Twilight (Amiibo Exclusive) 
Bow of Light; Sword of the Seven Sages (Amiibo Exclusive)




14 Phantom Hourglass

Mercay Island - Mercay Island
Linebeck Island - Captain Linebeck
Zauz Island - Zauz the smith
Bannan Island - Bannan Island where the the old seafarer lives
Molida Island - Molida Island
Lake Siela - Ciela the Fairy




15 Spirit Tracks

Proxim Bridge was supposed to be Aboda from Aboda Village but wasn't translated correctly
Phantom Helmet, Armor, and Greaves (DLC)
Lake Kolomo - the Lokomo race of Spirit Guardians




16 Skyward Sword

Pillars of Levia - Levias the Dragon
Gortram Cliff - Gortram the Goron who runs the Minecart game
Breach of Demise - Demise, the original enemy
Batrea Lake - Batreaux the Monster turned Human
Eagus Bridge - Professor Eagus
Horwell Bridge - Professor Horwell
Lake Floria, Floria River - Lake Floria behind the Ancient Cistern
Owlan Bridge - Professor Owlan
Gorko Lake/Tunnel - Goron who teaches Link about Goddess Walls
Cap, Tunic, and Trousers of the Sky; Goddess Sword (Amiibo Exclusive)




17 A Link Between Worlds

Oren Bridge - Oren the Zora Sage
Seres Scabland - Seres the Sage
Ravio's Hood (DLC)




18 Tri Force Heroes

Tuft Mountain - King Tuft of Hytopia




19 Breath of the Wild

Mount Rhoam - King Rhoam Bosphoramus Hyrule who gives Link the Paraglider
Satori Mountain - Satoru Iwata, former president of Nintendo





Being a Nintendo Fanboy (part 4)


Being a Nintendo Fanboy (part 1)


Being a Nintendo Fanboy (part 2)


Being a Nintendo Fanboy (part 3)



For the handheld market, all of the iterations of the Game Boy and DS lines were the clear and dominant systems. The only challengers  worth mentioning are the Atari Lynx, the Sega Game Gear (both of which competed primarily against the original Game Boy), the PSP (which competed against the DS) and the PS-Vita (which competed against the 3DS). The closest that any of these came to second place was the PSP which sold half as much as the DS. Basically anything else in that list (including N-Gage, Game.com, etc.) was practically unknown. I heard about a few others, like the Sega Nomad and the NeoGeo pocket, but never saw them played, never saw them in a store, and I never knew anyone who owned one. As far as I’m concerned, they might as well have never existed for as little of an impact that they made.

While they weren’t handheld consoles per se, the Tiger line of single-game handhelds were popular enough that it wasn’t uncommon to see them in kids’ toy collections at home or being played by kids on an airplane. Nintendo had its own line of single game handhelds - the Game & Watch series, which preceded the Tiger ones and were much better, though they didn't flood the market the way that Tiger did.

And while the same "generation" groupings exist for the handheld market, I'm only going to do four comparisons, and I'll just categorize them by the major competitions. I'm also not including anything before the Game Boy, as there are hundreds of single game pocket devices, including Nintendo's Game & Watch series.




Nintendo Game Boy (and later Game Boy Color) vs Sega Game Gear vs Atari Lynx

For me, this is the real beginning of actual handheld gaming. The previous entries (like the Game & Watch series) were far less capable and weren't fun beyond a few minutes. That being said, nobody I knew of took their Game Boy everywhere they went, except for one guy and only when it was new to him. It was the kind of thing that you took with you on a trip to play in the car/plane or some kind of planned outing where you knew ahead of time that you’d have some down time or kids in need of entertainment (like waiting at the DMV).
But it wasn’t uncommon to see kids at airports, waiting rooms, and other places where people mostly have down time while waiting for something. The second most common thing I remember seeing are the Tiger single games, unfortunately. As crappy as they were, they were cheap and didn’t gobble up batteries like a Game Gear or Lynx would. Truth be told, I have never seen either one out in the wild, so to speak. It was either Game Boy or Tiger.


Category

Winner

Reasons


Graphics




I’m giving this one to Atari because of the 16-bit processor. The Game Gear’s graphics were blurry with movement, but they were backlit.

Sound Effects/
Music


All three were about the same in terms of sound output.

Console Design/Form Factor/Button Placement



I much preferred the horizontal oriented consoles as they’re easier to hold.


Games

A no brainer. Nintendo’s library was more robust with higher quality games including the usual Mario, Zelda, Metroid, Mega Man, Kirby, and Pokemon. Oh, and Tetris.


Price/ Availability

The Gameboy was half the cost of the other two systems, and was much easier to find in stores.

Battery Life

This was one of the main things that helped Nintendo win. It had a much better battery life than either system.
Accessories/
Peripherals
The sheer proliferation of the Gameboy line meant that there were far more and better accessories.
Online Services
N/A

Internet wasn't a thing back then.

Backwards/
Cross-
Compatibility

GBC would play all GB games with (optional) color enhancements.


Box Design

Plastic boxes > cardboard boxes


Coolness Factor

The Gameboy was just far and wide more popular than anything else on the market for years, despite brief flashes of Sega popularity.


Overall Winner







 Game Boy Advance and Game Boy Advance SP
      vs. Nobody at all, really

What can I say about this one? Nintendo so handily beat the competition that there really wasn’t any. The GBA was a huge leap in terms of technical/graphical ability, it added 2 more buttons, and the SP improved upon it with the addition of a backlight.



Category

Winner

Reasons


Graphics



Only game in town, but much improved over original GB.


Sound Effects/
Music

Only game in town, but much improved over original GB.

Console Design/Form Factor/Button Placement

The GBA was horizontally oriented and better than the original, but the SP went back to being narrow and vertical.

Games

Only game in town.

Price/ Availability

Only game in town.

Battery Life

Only game in town.

Accessories/
Peripherals 

As the only game in town, there weren’t accessories for anything else.

Online Services
N/A


Wasn’t a thing.

Backwards/
Cross-
Compatibility


Every GB and GBC game can be played on a GBA with color enhancements for the original GB games.


Box Design

The only time cardboard wins is when there’s no competition.


Coolness Factor

Only game in town.


Overall Winner








 Nintendo DS (and DS-Lite/DSi) vs Sony PSP

Sony decided to throw their hat into the ring with a handheld system, and while it was technically superior, it didn't have the history and install base that Nintendo did. 


Category

Winner

Reasons


Graphics



Individually, the PSP’s graphics are generally better because of access to more processing power. But the DS had two screens, doubling the graphical output


Sound Effects/
Music

Sound design had progressed to the point where the hardware wasn’t limiting developers’ choices/visions for sound and music.

Console Design/Form Factor/Button Placement

The clamshell design gives it double the screens and keeps it from being scratched when not in use. The touch screen and microphone adds new kinds of interactivity and ways of playing.


Games

There’s no competition here. The DS library outshines the PSP’s, even after considering the amount of shovelware.

Price/ Availability

They could both be bought at the usual places, but the DS was almost half the price of the PSP.

Battery Life

Because of the higher processing power of the PSP, it also burns through battery quicker.

Accessories/
Peripherals 

Both had similar kinds of accessories.

Online Services


This was more of a per-game feature, rather than an online service in the way we think of them now, but Sony's services are better in general.

Backwards/
Cross-
Compatibility


The original DS and DS Lite could play the entire GBA library, while the PSP has some connectivity features with the PS3.


Box Design

Both came in plastic cases.


Coolness Factor

Mainly because it’s riding on the success of the PS3 line and all of the clout that comes with it.


Overall Winner











Nintendo 3DS vs. Sony PS-Vita

Really there's nothing new to add, other than it's just the next iteration of the Nintendo vs Sony handheld as the last competition. Both added new features and capabilities to their systems but once again Nintendo trounced Sony. 







Category

Winner

Reasons


Graphics

Like the previous generation, the Vita had more processing power, but the 3DS (again) had 2 screens, but one was 3D that didn’t require glasses.


Sound Effects/
Music


Like the last one, sound design had progressed to the point where the hardware wasn’t limiting developers’ choices/visions for sound and music.

Console Design/Form Factor/Button Placement

The clamshell design gives it double the screens and keeps it from being scratched when not in use.


Games

Again, Nintendo’s library of games outshines the competition.


Price/ Availability

Both were the same price at launch, but Nintendo had a 10-month jump, and it also got a permanent price cut before the Vita was released.

Battery Life

Because of the higher processing power of the Vita, it also burns through battery quicker.

Accessories/
Peripherals 

Because of the sheer volume different between the sales figures, there’s just a lot more stuff available for the 3DS.

Online Services


In general, Sony’s online services will be better than Nintendo’s.

Backwards/
Cross-
Compatibility


The 3DS can play the entire DS library, as well as Virtual Console games from past Nintendo Systems. The Vita was only compatible with digital games, but was usable with certain PS3/PS4 games.


Box Design

Both came in plastic cases.


Coolness Factor

Mainly because of the more “grown up” feeling that the PlayStation brand gives off versus the “kiddy” nature that Nintendo espouses.


Overall Winner