Saturday, December 29, 2018

Consistency and Continuity






This post covers almost all my interests, from Marvel to Star Wars to Zelda, and everything in between.



After some introspection, it has recently become apparent to me that my biggest priority in terms of story/lore/franchise is consistency and continuity. Obviously, everyone has their priorities in a different order than another person, and that is probably a large source of contention in relationships  - Person B’s actions seem illogical because they prioritized something that Person A doesn’t deem very important.  


The book The Righteous Mind by Jonathan Haidt makes the case that when it comes to morality, there are six foundational pillars and everyone’s is a little different, but that while conservatives consider all six somewhat evenly, progressives prioritize two of them to the detriment of the other four, and this leads to major divisions in things like religion and politics with each side thinking the other is crazy.


In terms of fandoms, there is probably something similar going on, except instead of moral issues like fairness and liberty, it’s issues like profitability, consistency, enjoyment/fun, character development, engaging story, and artistry, among others. As a fan, I want a good story to be told, and I want it to be consistent with what has already been established in previous entries. In the process, I want some character growth and some new things introduced into the story so it doesn’t get stale. And while I'm at it, some decent world building would be nice. 


However, a director is probably thinking about different things when making the movie. They might be concerned with the artistry behind how a shot is set up, even if it might contradict the previous movie. Or a producer might be so concerned with making damn sure that the movie returns a profit that they insert unnecessary elements and make sweeping changes to the movie in order to sell toys or include product placement or shorten its length to ensure more screenings per day at theaters. And I can trace a lot of what “ruined” certain movies to the actions of producers meddling with things. I hold the belief that if/when left alone, the original author and director will produce a much more coherent and better product, and that will drive up sales – even moreso than when a producer makes changes that guarantee a return-on-investment ahead of time with a lower quality result.


Here are a few examples of producer meddling that drive me up the wall:

Tom Rothman screwing up the X-Men franchise, specifically X3 and Origins: Wolverine, then even further messing up the Fantastic Four with that godawful Fant4stic. To add to that, he was the force behind preventing Deadpool being made. When he left Fox and Deadpool finally got off the ground, it was a smashing success.


Spider-Man 3 was another case where Avi Arad was forcing the director to include certain elements (like Venom) in the movie. Sam Raimi didn’t like the villain, and when forced to put it in the movie, I’m sure it disheartened Raimi and made him less enthusiastic about the whole affair. Joel Silver’s insistence that the Wachowski brothers spit out the second and third Matrix movies in rapid succession prematurely is another. 


In the case of the Hobbit movies, it was a combination of inheriting the project already mostly in development and executive greed that ruined them. Previously, the Lord of the Rings movies were the pinnacle of consistency – all three being shot simultaneously with the same crew ensured this. The original plan for the Hobbit movies was to shoot two movies - the first one having like 2/3 of the stuff from the book and the second movie with the conclusion of the book plus some other material from the LotR appendices that would help bridge the gap between the end of the Hobbit and the beginning of Fellowship, which was a pretty good plan in my opinion. But stretching it out into three movies forced the insertion of ridiculous things like the elf-dwarf love story, the river barrel axe juggling, and Radagast’s activities.




Consistency is harder to maintain when major players change, like a director, writer, actor, or composer, especially when there are years between sequels. The MCU has been fairly good at this, though small things like Thor’s hair in earlier movies seemed to change wildly, and there were a few key actors replaced (Rhodey and Banner). And after the director of Iron Man 3 sorta did his own thing, I think Kevin Feige really got a good handle on how to keep everyone on the same page. The only thing they don’t do consistently these days is the musical cues. Having one composer do all 20 movies would be too much to ask, but I think having the same composer on a series would be better. So for example, if Brian Tyler did all the Thor movies, Ramin Djawadi did all the Iron Man movies, and Alan Silvestri did all the Avengers movies, while incorporating the themes from the individual movies into the team-up movie.


I really loved how John Ottman used John Williams’ themes in Superman Returns, while adding to and expanding them. When you have a theme that good, the only reason to not use it is because the composer is engaging in a musical pissing match of sorts. I had really hoped to hear Danny Elfman’s Batman music during the Dark Knight trilogy, but Hans Zimmer and Christopher Nolan decided against it. 


With Zelda, Shigeru Miyamoto is concerned mostly with fun gameplay and good controls (as he should be, since it’s a video game), and the story/lore is only added on as an afterthought. While it makes for a great game, it often leaves those of us who love the lore frustrated that the games seem to contradict each other when it comes to the history of Hyrule, the “rules” of this world, and the order the games occur in the timeline. I wish I could go back in time as an adult and approach Miyamoto-san and ask that I work for free as the “loremaster” for the series, where I wouldn’t even have to make changes to the games themselves – just some of the in-game text and the wording of the manuals.


And all of this is not to try and limit the creativity of those making the products. As long as a reason is given for a change to “the rules” of the fictional world, there’s always room for growth and change. For example, in the first two seasons of The Walking Dead, the rule was that you were safe unless you got bitten or scratched by a walker, at which point you would succumb to a fever, die, and return as a walker. But it was revealed right at the end of season two that the CDC guy said everyone was already infected with whatever virus causes this, so even if one dies of injury or natural causes, they will come back as a walker. They changed the rules, but there was a reason behind it and it was explained to the audience.


I realize that had things been made with consistency and continuity (what I consider to be of utmost importance) being the top priority, there’s a chance that it wouldn’t make as much money or be less appealing to the masses. But it’s what I love in a series.

Sunday, August 12, 2018

My Experience with the Wii U


When the Wii U was about to release, I made a decision to not get it right away. Like many, I saw it as a newer, upgraded version of the Wii that had some features we had hoped would originally be available on the first iteration. But unlike a lot, I also knew and recognized it as a separate console and not just a tablet controller upgrade. Ultimately, I decided to delay the purchase because there wasn’t really anything that I really wanted to play on it immediately. And even though it had been 6 years since getting the Wii, I still felt sorta like I hadn’t gotten enough time with it due to school, work, and family obligations preventing me from playing to my heart’s content – something I had felt with the N64 due to being out of the country for a while. I also felt that the price was a bit much for what was offered, even though we had more money coming in at the time. Plus, it hadn’t been a tremendously long amount of time since my last purchase – the 3DS. So all of those things combined led me to not buy it upon launch.

It was about 10 months later that I finally got one. What pushed it over the edge was that there was a price drop of $50 for the deluxe setup, and it came with The Legend of Zelda: The Wind Waker HD (digitally). The Gamepad was also Zelda themed, with the Hylian crest and script decorating it. I went to Wal-Mart at midnight to get it, and they had the shelf tag out, but nobody could actually find one or knew anything about it. So I went home upset, went to work the next day, and bought one from GameStop on the way home.

At the time we didn’t have a TV with HDMI ports, and we had maxed out all the inputs on it as it was, so it had to share the A/V cable with the regular Wii. Most of the time we played on just the Gamepad, essentially treating it as a glorified handheld. When we wanted to play on the TV we had to reach behind the Wii and unplug the multi-out cable and plug it into the Wii U, and then vice-versa to play something on the Wii. About 9 months later, our TV broke and was replaced with a newer, flatter model that had HDMI capabilities, so then needing to swap cables back and forth was no longer necessary.

I elected to not migrate all the settings and save files from the Wii to the Wii U for a few reasons. Firstly, I had hacked the Wii with emulators and didn’t know how that would go over during the migration. Secondly, I quite liked being able to play my new WWHD game off TV while the kids kept playing Wii Sports Resort, or whatever; migrating would mean they would have to start a new file for that to happen. But mostly, it was a matter not wanting to go through the hassle, especially when I was planning on keeping both consoles going strong; I wasn’t going to be one to migrate and then sell/discard the Wii.

The console said it came with a coupon for a copy of Hyrule Historia. I planned on redeeming it and giving it to my friend’s son who had become a Zelda fan because of me. Unfortunately, it was a digital copy so I have a physical copy as well as the digital version on the Wii U. At first, the only game we had was Wind Waker HD, and I mostly enjoyed the updates that were made. But one of the best ones was using the Miiverse as a replacement for the Tingle Tuner, and getting pictures of harder-than-usual-to-find photos for the figurine gallery. But other than a few random posts, I didn’t use the Miiverse for much, and I while I had a few “friends” on the console, I didn’t really do anything with them.


We later bought a white Pro Controller when it was on sale. I had hoped for a black one to match the console, but never got one. While I liked using it more than the Gamepad, it still didn’t feel as good in my hands as a Gamecube controller did (which I consider to be the best controller Nintendo has ever made). I got used to having separate fingers on the R and Z buttons on the Gamecube controller, but when I did that on the Wii U Pro controller it felt like it was almost on the verge of falling out of my hands. The grips were a little too fat to be held by just 2 fingers, and it lacked the Gamecube-style “scooped” shape of the R/L buttons which helped support some of the weight of the controller. I also thought that Nintendo feared being called out for copying the X-Box controller so they put the right control stick above the buttons meaning the right thumb always felt “out of place” from its natural position.

Because we already had 4 Wiimotes and nunchuks, we didn’t need to buy any more. We purchased a fifth Wiimote – one that was black and had the Motion Plus built in. Now we have 2 white original ones, and 2 black Motion Plus ones. The other older white one became the one we use with our emulator Wii. Though we swap them back and forth between both consoles as needed, I would like to leave the newer black Wiimotes to stay with the Wii U and the older white ones to stay with the Wii.

Our first Christmas with the Wii U, Avery got Splinter Cell: Blacklist. Having played the previous Splinter Cell games, I felt that they were ok for him to play. But it turns out that I should have done a little more homework/research because the games was a bit more violent/mature than I had anticipated. 

We ended up getting Hyrule Warriors, Splatoon, Super Mario Maker, Mario Kart 8, and Super Smash Bros. for Wii U at various Christmases over the next 3 years. The kids will go through small spats of playing these games every so often, but it doesn't happen all that much, and for some reason I'm just not as into them. Other purchases included Nintendo Land (used), Star Fox Zero, and Avery bought Super Mario 3D World. My brother also bought me Deus Ex

The principal of the school I teach at was somewhat of a gamer, and while he was in Gamestop one day to get something, there was something of a line forming because a mother was trying to return a bunch of stuff her son had bought and didn’t have everything. After a lot of hassle, they offered her a really low price for what she was trading in, but then rescinded when some cables were missing. Seeing an opportunity to get a great deal and get the line moving again, he offered to pay what Gamestop offered and got a Wii U and several games for $75. He brought it to school and I showed him how to set it up and everything. He intended to give it to the family for Christmas, but nobody really wanted it so he ended up selling it all for about $150.

One reason I got the Wii U was for the Zelda titles. Obviously buying the WWHD themed console was part of the motivation to break down and get the console. I also got the Twilight Princess HD remaster. There were rumors of how the next Zelda game would function, with some envisioning a Motion Plus sword (like Skyward Sword) with a satchel-like attachment for the Gamepad that allowed link to look through it and view Hyrule. It was an intriguing idea, but one that never came to fruition because it kept getting bumped and eventually released on the same day as the Switch. So this became the only console that had no exclusive new Zelda games (WWHD and TPHD were remakes, and BotW was released on the Switch as well). I purchased Minish Cap on the Wii U Virtual Console just because I was curious about it and because it would mean not having to pull out the GBA to play it. As a bonus, it made it more convenient for Anne to play it (and the save state made the figurine quest way easier).

I would bet that over the years since its purchase, the Wii U has gotten about equal playing time with the Wii, which is to say I’m surprised at the Wii’s longevity and a little disappointed with the Wii U. They’re both side-by-side in a cabinet under the TV [Editor's note: FWIW, its younger brother, the Nintendo Switch, already has more playing time on it than the Wii U]. We also use it for watching YouTube on the big TV, but it definitely hasn’t been played as much as I would have thought.

One thing I did that breathed a little life into the Wii U is that I hacked it to add some custom firmware. It was actually considerably easier than doing the same thing on the 3DS. With the new firmware, I was able to add a few things. Though I could add all of the same NES/SNES/GB/GBC/GBA emulators and games that I had on my hacked Wii, I chose to leave those on the Wii or 3DS because the only ones I really was interested in adding were the N64 games since they run a little better on the Wii U. I installed as many Zelda games as I could to the home menu, but I was most curious about how the DS games worked on the Gamepad.


Along with the slightly better (but nowhere near perfect) N64 emulation, I also installed Nintendont, which allows me to play GameCube games (which does have perfect emulation). To help with the controller situation, I also purchased the Wii U to GameCube controller adapter as well as a couple of adapters allowing me to use N64 controllers. I haven't done it yet, but I should also have the ability to install digital versions of Wii and Wii U games onto the external SSD I added. So that means that my Wii U can play/emulate basically any Nintendo console and handheld perfectly except for the Switch (because it's newer), the 3DS (because the Gamepad can't do 3D), and the N64 (because that console is just a mess from a technical hardware standpoint). 

The Wii U


After the smash success of the Wii, Nintendo released their follow up console 6 years later. The Wii hadn’t been much of an upgrade over the Gamecube in the technology/hardware/polygons sense, instead focusing on fun and motion controls. And while those were great innovations, competing consoles boosted polygon counts, frame rates, hard drive capacity, and most importantly, online features. Nintendo had fallen behind in certain aspects, and so the Wii U was meant to rectify those problems.
The console itself was only slightly bigger than the original Wii, but had a little more rounded features. It came in both black and white, and in a basic and deluxe setup, with the deluxe including additional stands and hard drive space. Like the original Wii, it featured the same ports and connections (AC, multi A/V, Sensor Bar, USB, SD card), but now included an HDMI connection. The Sync button was moved to the outside (instead of being behind the little door, where the SD card slot and 2 more USB ports were).The only thing it lacked from the original Wii was the reset button (which was mostly meant for the emulated Gamecube games).

The media was a Blu-ray optical disc, and it boasted updated/upgraded online features, better processing power/speeds, as well as HD graphics and full surround sound capabilities, though in many ways it felt like a game of catchup to other consoles of the time. It was backwards compatible with any Wii games/hardware, but GameCube functionality was removed, though it did allow someone with a Wii to migrate their save files and settings to the new Wii U. The USB ports allowed someone to connect an external hard drive to keep more saves and digital games to supplement the included internal space, as well as keep backups.
Many of the games could still be controlled using the same Wiimotes/nunchuks, as long as it had the Motion Plus upgrade. An optional wireless Pro Controller was also available (sold separately) that was more like a traditional controller. But the included controller was the biggest difference. The Gamepad was basically a touch screen tablet that had the standard buttons and control sticks on the side. It had gyro controls so by tilting/twisting the Gamepad it could do things like change the aim of a bow or camera just like the 3DS. There was a camera and a microphone, a slot for a stylus, and its own small speakers. Around the cameras were IR sensors so a Wiimote could be used with just the Gamepad, as well as an NFC sensor for Amiibo functions. Both the Gamepad and the Pro Controller featured 2 control sticks, a D-Pad, +, -, Home, the traditional ABXYRL buttons, as well as a second set of R & L buttons called ZR and ZL.

It was, in many ways, like a melding of the Wii with a 3DS where the Gamepad was the lower touch screen and the TV is the upper screen. Used creatively, it allowed for the touch screen to be used as a map or submenu while displaying the main screen on the TV, or to look around as a scanner in an “augmented reality” manner. It also allowed for an “off-TV” experience, in that every game could be played with just the Gamepad and no TV if wanted/necessary. If someone is playing a game and the TV is wanted by someone else, it’s a simple matter of a button press to make the game play entirely on the Gamepad, freeing up the TV. Because it supported 4 Wii Remotes and the Gamepad, up to 5 people could play certain games with something they called “asymmetrical play,” with the person who had the Gamepad playing an entirely different way.

Later the Wii U would gain Amiibo functionality to coincide with the release of Super Smash Bros. for Wii U. Amiibo were small figurines of popular Nintendo characters that had a special chip in the base that could be used to unlock features in certain games or to save stats/configurations. So, for example, someone could upload their customized Smash character (complete with win/loss record) to an Amiibo to take to a tournament or friends house. But many games used them as a sort of a DLC-unlocker in that it opened up new playing modes or gave a free life refill. The "New" Nintendo 3DS (and later New 2DS) would also include Amiibo functionality. Because so many people loved the design of the Gamecube controller and relied on it for Smash Bros, an adapter that allowed 4 Gamecube controllers was released along with a re-release of the controllers themselves.

Another later feature was the inclusion of the Miiverse, a Nintendo-moderated, pared down, and kid-friendly version of Twitter of sorts. People could post their thoughts on particular games or show screenshots. The Gamepad made facilitating these posts rather convenient because one could drag stamps or draw pictures using the stylus in addition to putting in text and screenshots. This also was available on a 3DS with a firmware update. 

The Virtual Console was updated and upgraded, and now allowed games from the NES, SNES, Gameboy Advance, N64, and even the DS. A small selection of games from the TurboGrafix-16 was also available. Like the Wii, each game was its own "channel" on the menu. A variety of other digital titles and demos was also available on the eShop, as well as apps for things like Netflix and YouTube. 

However, there were a few things that were not as well thought out as they could have been. The battery life on the Gamepad did somewhat limit what could be done with it, and it had only a 20-foot range, so it was effectively tethered to the console. The button layout was also a little unfortunate, in that the designers put symmetry ahead of functionality; to wit, the right stick and four buttons’ placement should be swapped for maximum functionality. When playing a game with a Pro Controller on the TV, the Gamepad still mirrors the screen and has to be on for the Wii U to function even though it’s not really being used. And when switching from a regular TV playing experience to a Gamepad one, it may require restarting the system and/or game to facilitate the change – something that could take upwards of 5 minutes depending on the original setup. Charging the Pro Controller the "official" way required that the Wii U is on the entire time, not just plugged in, so most people opt to use an external AC adapter instead. And while it was advertised as being backwards compatible with all Wii stuff, it required rebooting the console into Wii mode every time so it felt slow and clunky.

Its debut lineup of games was rather lackluster, mostly consisting of ports that were already available on other systems. There was a new Mario game, but it wasn’t really anything groundbreaking, even though it was reviewed quite well and showcased the asymmetrical play concept. And there was also a “variety” collection of Nintendo IP-themed mini-games called Nintendo Land, but not much else in terms of “must haves” or exclusives. Many ports of popular games weren't available on the Wii or Wii U because it required having to downgrade graphics and add in motion controls. The Wii backwards compatibility was a little clunky in that in order to play a Wii game, it required the Wii U to shut down and reboot in Wii Mode, and vice-versa to go back to a Wii U game. And though it was a "neat" feature, the Miiverse wasn't something that was a reason someone would buy the system. 

Essentially, the Wii U was bought by Nintendo fans who wanted to play Nintendo games (Mario, Zelda, etc.) because it wasn't worth it to play third-party games at full price with missing features (like multi-player capabilities). It was kinda accepted as gospel that by the time the Wii U port of a game (like a Batman Arkham game or Call of Duty) was finally released, it had already been on the other two competing consoles for over a year, so one could buy it on the Wii U for the full price of $60, or for half that on the PS3/XB360. Usually a later port includes DLC included or some new features to justify the full price tag, but it was usually the case that the Wii U port was the worst of the three versions. As mentioned above, it really felt like little brother Nintendo was trying to play catchup to the big boys and coming up short. 

Finally, the naming and promotion of the console wasn’t really thought out well. The marketing for it really, really focused on the Gamepad, leading some people (actually, a lot) to believe that this was just a tablet controller peripheral meant to supplement the original Wii rather than an entirely new console. On top of that, the name “Wii U” was meant to capitalize on how popular the original Wii was, but Nintendo made the same mistake Sony did between the PS2 and PS3 era in that they assumed everyone who had a Wii would upgrade (more casual gamers and grandparents who bought the Wii probably didn’t upgrade). But while something like naming subsequent versions of the Playstation with numbers makes it easy to distinguish, Nintendo’s decision for these kinds of things at the time (Wii U, “New” 3DS, etc.) made it hard for more casual gamers and parents to realize that these were different consoles.

Overall, it didn’t sell super well despite its potential and innovative new controller, though it did have a lot of praiseworthy features that set it apart from its competitors. It tried to straddle the line between what the original Wii was and its more modern competitors, and its sales did pick up a little after a significant price drop and various bundle deals. But it (along with the other consoles) also had the added competition of smart phones, and a lot of the non-hardcore gamers found a free mobile games market emerging that didn't require a TV/console setup. 



Fandoms


This is Part 4 of 4 loosely related posts.




While we’re on the subject, let’s talk about fans and fandom in particular. They can be a tricky bunch to please. Fans of a franchise can be sometimes too demanding and critical, and it can often be unwarranted. Taking a source material (like a book or comic) and translating it into another kind (TV show or movie) can be challenging, and it can turn off fans while bringing in newer, (and often) more casual fans. And there are legitimate mistakes made by the new producers. But I think fans need to realize that there are elements that work in one medium that might not work in another. Inner monologue and thoughts work well in a book, but are hard to show in a movie. Explosions and car chases make for great action in a movie, but are terrible in a book. Cliffhangers are better in TV shows, and spandex costumes work best in comic books.

I’m going to try to use X-Men and The Lord of the Rings for most of these examples to correlate with the Star Wars examples from past posts.


Type #1: Changes that most people don’t seem to mind

Changing the spider that bit Peter Parker to genetically altered instead of radioactive, or the scene of his first fight from a circus tent to a WWE style cage fight is just a more modern update, and not a big deal. Usually these kinds of things are the kinds of changes that are interesting tidbits for entertainment websites to use for a “Top 10” list of differences to get clicks. Other examples are Jarvis being an AI rather than a flesh-and-blood butler. These kinds of changes are usually fine because they don’t change characters, motivations, or plot. More examples include minor cosmetic changes to a character’s hair color/style or how tall someone is. Hugh Jackman is 6’2” and not 5’3” like Wolverine in the comics, and nobody complained because of how absolutely perfect he was in the role in literally every other aspect.


Type #2: “They changed it and now it sucks.”

Usually only the whiny fans are the ones complaining about these; for example, when the X-Men wearing black leather instead of yellow spandex. I really think that superhero movies wouldn’t be where they are today without this groundbreaking film, and the public in general would have written it off had they shown up in their traditional duds because it looked silly onscreen. But once the audience warmed up to the idea, traditional costumes have been more common (like Captain America’s getup – something I never thought would work in a movie).

Another example I remember is some of the outcry over The Two Towers when Aragorn and company hide behind a rock from the horsemen, while in the book their cloaks were so camouflaged that it made them almost invisible. It’s understandable that Peter Jackson didn’t want to have the Fellowship all wearing Harry Potter’s Cloak of Invisibility, and that it was more believable to have them hidden while working in a visual medium (cinema) when compared to its source material (books/imagination).

Another thing that I remember a lot of bellyaching about was that Jackson moved events that were supposed to happen in one book to a different film; in particular, The Two Towers kinda spilled over into both the end of Fellowship and the beginning of Return. Mostly this was done so that each movie ended on a high note – you know, the whole element of storytelling that has conflict/buildup/climax/resolution. It’s just good movie-making.

Other examples might include changing a character's name because it was too similar to another character which might confuse the audience (this happened on Remember the Titans to the coaches' daughters).





Type #3: Producers/directors aren’t as autistic as a lot of the fans, or they are just greedy


This would be things like Legolas proclaiming, "The Uruks turn Northeast. They're taking the Hobbits to Isengard!" They should have been traveling west, if they were following the geography from the map Tolkien drew. This is the kind of thing you’ll find on moviemistakes.com. Eagle-eyed viewers will spot all kinds of things that producers miss, like a misspelled name in Elvish or the bump on C-3PO’s head switching sides. Some are just because of editing multiple takes together, some are because the producers didn’t quite do enough research, and some are because of a lack of attention to details. These kinds of things are not usually intentional or malicious, but can still drive fans mad once they notice or have it pointed out to them.

Another somewhat related example is when a series of events in a book are thrown together in a montage, or dropped entirely for timing/pacing reasons, instead of showing each and every event exactly as it happened in the book.

I understand that to make something that’s meant to have a wider appeal (like a movie) means that some changes/concessions will have to be made. Most movie producers are especially keen on doing anything it takes to ensure their investment is returned, and won't hesitate to include out-of-place product placement or insert new and unnecessary characters to warrant toy sales. One prominent older example of this is the use of the Ruby Slippers in the Wizard of Oz; in the original book they were silver shoes, but red showed up better against the Yellow Brick Road, and the producers wanted to show off the new Technicolor toys to the public.

But often those changes will lose the original charm of what made it good in the first place. Its uniqueness can be lost by making it more generic and thus more approachable by the general public. In order to make Wolverine happen on the X-Men Animated Series, he was only allowed to use his claws on robots or inanimate objects. He could only threaten people with the claws and usually just tackled his opponents. But it was a concession that had to be made to include the (arguably) most popular character. A similar thing had to be done to include Carnage on the Spider-Man animated series.


Type 4: Unforgivable changes (aka, incompetency)
However, there are changes that are egregious, and those are major changes to a character or the plot that happen for bad reasons. Using The Two Towers again, Faramir’s character was seriously messed with. I do somewhat understand Peter Jackson’s reasoning behind it, but it very much changed the tone of the movie from the book.

Another Lord of the Rings example is excising out the entire penultimate chapter of the book, where the hobbits return to the Shire and use their newfound courage and skills to free their homeland from oppression. It was sort of the whole point of the journey – they earned the esteem of their fellow hobbits. In the movie they weren’t recognized as heroes; all the other hobbits were ignorant of the great deeds they had done.

Hypothetical examples might include making Ender Wiggins a bully instead of reluctantly defending himself against future attacks, making Tony Stark a humble man akin to Mr. Rogers, or Uncle Ben not dying so Peter Parker becomes a hero just because he wants to instead of out of guilt.

Sometimes these changes are made because the director disagrees with the original author’s work, or has a drastically different interpretation of the original source; it could be just the result of bad/lazy writing, or that the director’s skills weren’t really suited for the task at hand. But in any case, it’s the kind of thing that drives fans mad because it changes characters, motivations, and major plot points. I would usually rather have a movie omit a character or favorite story arc rather than see it done badly, as it tends to leave a stain on the franchise in my mind. 

Kevin Smith has a great story for how uninformed producers can meddle in things they ought not be meddling, but thankfully this version of Superman was never made. 

Another version of this kind of change is inconsistency, especially throughout a series of films. Like, for example, in the Harry Potter series, the tone of the films shift radically every time they switch directors and composers. When someone new comes into an already existing series/franchise, I think the newcomers have a duty to maintain and continue what's already going well so far. This isn't to say that new directors aren't allowed to have their own take/vision, just that they should at least make it seem like the movies are in the same continuity/universe. 


Dealing with SJWs in Fandoms

As I mentioned in part 3, SJWs infected subsections of pop culture on the rise and then insist the world be restructured to suit their sensibilities. They did it with education, video games, atheism/philosophy, Hollywood, and it poisons everything.

Most infuriating of all is how the SJWs insist on making Type 4 changes along with changes of race/gender/sexual orientation at the same time, and when fans complain they are unfairly labeled with words like "toxic." These types of changes (which should be railed against) are conflated with the other 3 kinds (which shouldn't be a huge deal), and hardcore fans are maligned and disparaged. 


Instead of invading an already existing fanbase, SJWs should make a new intellectual property – not ruin one that was doing fine otherwise. But I think deep down they know that the general public will not buy their brand of bullshit, so they have to attach it to something else that they know will be bought. 


Dealing with Fans in Fandoms



At times, I admit there is a little gate-keeping from existing fans – like it’s really hard to get into something because of all the required reading/history to understand something. I certainly felt that way about delving into comics when I saw Action Comics #687 at Circle K one time. To wit, I felt that to get the entire story I had to go read the previous 600+ issues to understand what was going on, and it kinda discouraged me from trying to get into comics at first. This was before I found out that there were actually 3 monthly Superman titles running at the time that I would have also had to read to be fully informed.


But occasionally that gatekeeping can be good because it weeds out casuals and posers, so only the “real” fans are left who have done the required homework. It also creates a special feeling of being part of something that not a lot of people do, and they would like to keep it that way. On the one hand, getting more people to enjoy your hobby is a good thing because it means there will be more of it made. But it also means there will be more casuals involved. It's kind of a, "whatchagonnado?" type situation.

Ultimately, I wish to see all projects helmed by someone who is a real fan of the source material who treats it with care and realizes the importance they hold, and for all this SJW nonsense to disappear from pop culture. A great example of this is how well the producers of Cobra Kai did on reviving a movie franchise from 30 years ago. Are you listening, Lucasfilm? This is how you do it. 

Disney-era Star Wars and SJWs


This is part 3 of 4 loosely related posts.

Part 1: RIP Star Wars

Part 2: My thoughts on George Lucas


And then Disney bought Lucasfilm, and put new ill-equipped leadership in charge. The first thing they did was declare new rules on what is and isn’t canon by scrapping the entire EU. Since then, almost everything they have made has been poorly executed derivative work. Episode VII: The Force Awakens was essentially a high-budget fan-made remake of A New Hope, but without any concept of world building, sense of Star Wars history, or understanding that these films are chapters in a long story, so there needs to be consistency and explanations for things. Episode VIII: The Last Jedi was essentially a “greatest hits” from Empire and Jedi with humor and social justice shoehorned in. I don’t think they actually understand Star Wars, along with the concepts of world-building and how to maintain a fanbase. To be clear, this doesn’t mean that they have to do whatever the fans want – like if they held a poll for whose family Rey should belong to they should change the story to go with whatever had the most votes.

But what is quite clear they didn’t have a plan for a trilogy at all (nor any understanding of what a 3-act play looks like), and it’s also evident that they weren’t really fans of the series based on their lack of knowledge of the Star Wars universe, and the fans know it. Their hearts weren’t really in it and instead of feeling like temporary caretakers of American mythology and expanding/extending the world, they used it as a platform to push their social/political agenda.

The Last Jedi in particular reminds me of Kevin Smith’s story of Jon Peters. Lucasfilm doesn’t understand Star Wars and just makes a generic movie that has Star Wars-ish elements (like a lightsaber and people with poorly defined super powers) and calls it good, putting in diversity instead of decent writing/continuity. In an effort to promote their new characters and make them look good, they write the newer ones as already good at everything (aka, a Mary Sue) and shit on the old characters.

The term for these people I speak of is Social Justice Warriors, or SJWs [Edit: a newer, better term is NPCs]. They have a particular brand of regressive, far left leaning politics mixed in with post-modernism and neo-Marxism. And they are slowly trying to take over media (and have been fairly successful, I might add).

SJWs took over Marvel Comics and replaced most of the major heroes with gender or racial swaps. They took over Ghostbusters and did gender swaps. Instead of it being Ghostbusters 3 with the girls being their daughters/nieces/whatever, they just remade it with SJW values in place of actual humor or good writing. Then they blamed the fans who didn’t like it as being misogynistic or sexist or racist manbabies living in their parents’ basement.



Gamergate was something that they caused by trying to invade the gaming world and declare anyone who didn’t agree with their particular flavor of feminism and identity politics was automatically an alt-right nazi who deserved to be doxxed. Many point to Gamergate as the opening salvo in the current culture war. 

Then they also remade Ocean's 11 with an all-female cast, among other things. The problem is that they force the values down our throats and shove it in our faces rather than being subtle about it. Instead, they should have done it similar to how the X-Men and mutant discrimination could be a stand-in for racial intolerance in the 60’s or gay acceptance in the 90’s or whatever.


One critical mistake SJWs make is that they’re pandering to a non-existent audience. They believe that the reason young black girls don’t read Iron Man is because Tony Stark is a grown white male. If he were replaced with a young black female, not only would the fans currently purchasing the comic monthly continue to do so, but the young black girls would then also buy it. Sounds great, right? Unfortunately, they are wrong on both fronts. It only temporarily interests new readers for like the first issue or so, and it drives away all the old fans.


Ironically, it’s the SJW mindset that is actually racist – meaning that they believe people only watch things because they can identify with the character based on race/sex/etc. When I watch Buffy the Vampire Slayer, I identify with Buffy. When I watched Wonder Woman, I identified with her more than Steve Trevor. When I watch MiB and Pursuit of Happyness, I identify with Will Smith. When I watch Brave, it’s Merida. I watched She-Ra to see her kick some Hordak ass, even though I was a boy. I’m not making these decisions based on the gender or age or skin color of the people involved; rather, it’s because of the fact that they are the main character or hero, usually. I mean, it’s okay when those things line up (like how Wolverine is a hairy white male), but it’s not the reason I like a character.

But the reason they push that kind of thing is because *THEY* can only identify with someone who looks like them, and assume everyone else must feel the same way. What that shows is that THEY are the ones who can’t look past race and the other categories. [Editor's note - it's similar to my discussion on JRPGs vs. WRPGs] When older fans reject the newer things, SJWs interpret it as a rejection of women/LGBT rather than the rejection of politics being shoved down our throats or a rejection of the poor writing. They also have trouble separating the criticism (even if it’s constructive) of the work from personal attacks on the actors or director. Just because I don’t like the Mona Lisa doesn’t mean I think Leonardo was a terrible person. If I think the scandal involving the Catholic Church was horrendous and the leaders’ actions despicable doesn’t mean I think everyone who attends the church is a bad person or that I’m necessarily against religion. But SJWs usually do think in such absolutes. 

Let’s say someone took over Gilmore Girls, and made into a buddy cop movie, the fans would revolt because it ruins the whole basis for the show. Could we reasonably argue that fans who reject it are obviously anti-police, neo-anarchists who have no respect for the rules? No, that would be absurd. But for some reason, when fans reject the new Ghostbusters it’s because they’re misogynists.

I can go on listing examples of how I could take over a show/project and  change something non-“geek,” and thereby ruin it. Maybe I make Luke and Rory have a tawdry affair in Gilmore Girls because I am interested in challenging societal norms. Perhaps I make Barbie into a butch dyke who infiltrates drug gangs and takes them out with machine guns. Maybe we take Pride & Prejudice and put some zombies in it – oh, wait, that’s been done. And longtime fans of Jane Austen hated it. Weird, right?

And let's be clear - criticism isn’t hate. Rather, it’s love and disappointment that it wasn’t made well. The reason a lot of the fans passionately hated the new Star Wars it is because they passionately loved it once. The opposite of love isn’t hate, it’s apathy, which is how I feel about Star Wars now. What the studios seem to be going for is a wider but more casual fanbase who buy everything that has an official brand slapped on it. The definition of someone who buys everything with a Zelda or Star Wars label isn’t fan – it’s sheep. Thor Skywalker’s YouTube channel has a lot of good points and commentary about stuff like this (link below). 

To be completely honest, I used to think that poking fun at or criticism of something was a sign of hate. I now see (with the benefit of hindsight and a developed adult mind capable of reasoning) that it's because they expect better. Sports fans commiserating together is a reaction to wanting/expecting better but having to support each other when outcomes aren't what they were hoping. As a fan of Nintendo, Star Wars, Marvel, and Boise State Football, when I poke fun at these things it's because I want them to be the very best they can be. And when they're not, I'm hoping that my jabs will motivate the writers/programmers/coaches/players into doing better. But it's not because I hate these things. But to someone with an undeveloped/black & white view of the world, it might look like hate. I used to get really bothered by Wizard magazine ragging on Marvel Comics and the X-Men in particular. But now I see that they were disappointed that what was being printed in the mid-90's was sub-par compared to what used to come out in the 80's. Scott the Woz on YouTube does the same thing with Nintendo. Similarly, a lot of teens think their parents hate them for telling them to stand straight or use silverware properly - it's wanting them to be better. 

The reason that these fandoms exist is to give people an escape from reality, and they just want it to be made well to preserve the fantasy. In some cases, it serves as a replacement for religion in a way, and can give people all kinds of emotions like hope, excitement, and anticipation. It can, if done correctly, serve to teach a moral lesson like the way the X-Men did (but again, it was subtle and well written, not ham-fisted).

And the kind of fandoms I’m talking about are ones usually related to “geek culture.” Things like comic books, TV shows, and movies that often feature superheroes, space adventures, science fiction, as well as video games and tabletop games like Dungeons and Dragons. Up until about 2005, anyone who participated in these things were labeled and made fun of. It was considered to be the domain of losers and social outcasts, usually populated by nerdy males who weren’t into sports or masculine enough to attract female attention. But something shifted and suddenly geek culture was in style. I’m not really sure what happened; perhaps a critical mass of video game players came of age, or that tech companies being run by “nerds” were the most profitable industries.

But with its rise in popularity came new fans, both devoted and casual. I think some of the nerds that were used to being outcasts were so starved for attention and acceptance that they welcomed anyone in (especially girls, despite the insistence of SJWs calling these fanbases misogynistic), but weren’t savvy enough to realize that there might be bad actors in the bunch. The result is that it's driving away the old fans and killing the business.

So what’s ended up happening is that SJWs are 1) invading these spaces, 2) taking over, 3) gutting its heart and soul for profits, 4) injecting their identity politics into it and using it as a delivery method for indoctrination, and then 5) kicking out the original adherents as any combination of sexist, racist, misogynistic, and homophobic man-baby neckbeard degenerates that live in their mother’s basement well into their forties. And when the fans fight back, the SJWs just screech louder (REEEEEEEeeee!!!) and it's getting old.

In addition to labeling fans who reject the new regime and racist/sexist/toxic/whatever, they also make a judgment that they must not be "real" fans and are "haters" because they don't like the new stuff. But critiquing isn't a sign of a hater or a bad fan, and blindly liking/buying everything put out by a company isn't a sign of a good fan - that's just a sign of an undiscerning consumer. 

For what it's worth, I believe that Disney has a pretty good track record of purchasing something and being fairly "hands-off" about it, like with ABC, ESPN, Marvel, and Pixar. As long as money is being made and a family-friendly image is preserved, they let the individual studios do their thing and only step in when necessary (like when a film loses 80 million dollars or a director ends up with pedophillic tweets). What I'm trying to say is that I blame the LucasFilm execs/producers and not Disney directly, other than not seeing that they had appointed the wrong people for the job. Hopefully it's fixed soon. In the meantime, the fans are revolting. Several YouTube channels have joined forces calling themselves the Fandom Menace or the Rebel Alliance to let Lucasfilm know how displeased they are with the quality of recent releases.

It's quite easy to find many videos about this just by browsing the channels of





Part 4: Fandoms