


The power switch was on the top of the unit and was a
mechanical slide which caused a small plastic tab to cover the upper right
corner of the games, which had a small notch to allow for this. The idea was to
mechanically prevent games from being pulled out while the system was turned
on. Each game came with a small plastic case, but like the black NES sleeves
they were often lost.
On the right side was the jack for the GameLink cable, which enabled 2-player games on a select number of games, and required both parties to have a copy of the game. There was also a four-player adapter that worked with a handful of games, but it still meant that each person had to have his own system, a copy of the game, a cable, and someone had to bring the adapter.
The Game Boy came bundled with Tetris, a GameLink Cable, and
a pair of headphones. Later a
slightly cheaper package was sold that omitted everything except the Game Boy console itself.

Soon games featuring the usual Nintendo cast (Mario, Samus,
Mega Man, Link, etc.) were being sold, as well as portable versions of
classics. Other franchises, like the Kirby and Pokemon line of games, began on the Game Boy.
The system was bulky enough that it made it difficult to
carry in a pocket unless it was an adult-sized pocket, or a very big kid-sized
pocket. But it fit into backpacks easily, however, and kids could take them to
school (provided their teachers didn't see them). Later Nintendo would release a slightly slimmer version of the Game Boy
that was easier to keep in one’s pocket called the Game Boy Pocket, as well as a
front-lit version (but only in Japan).
Other systems competed against the Game Boy, but due to
blurry graphics and short battery life (like the Sega Game Gear, for example),
the Game Boy dominated, even against color game systems. It was very popular,
even among celebrities and some parents.
It was superseded in 1998 by the Game Boy Color, which featured basically the same sound and graphics level as the original model, but could do color as well without sacrificing battery life and required only 2 AA batteries instead of 4. It also included an IR connection mode to replace the GameLink Cable, but only a handful of games took advantage of this feature. It could display up to 32 colors at once, but what was really interesting was how it was backwards compatible, something no handheld had done up until that point. To celebrate the addition of color, the system was available in six colors colors initially, though some special editions would later be released.
GBC games were housed in clear plastic that lacked the
corner notch that older games had. This mechanically prevented them from being
played in a standard GB unit. But quite a few games were made to be cross
compatible between both systems. They were shaped like regular games, but
featured black plastic instead of gray, indicating that they could be used in
both systems. When put into a standard GB unit, it displayed 4 shades of
black/white like any game. But when put into a GBC it would display in full
color.
Some games (like Link's Awakening) were re-released with a special color version, usually dubbed "DX," for deluxe. Unfortunately, games that had been optimized for the SGB did not have any kind of enhancements when played on a GBC. SGB games would basically behave like a regular type 1 or type 2 game.
It was superseded in 1998 by the Game Boy Color, which featured basically the same sound and graphics level as the original model, but could do color as well without sacrificing battery life and required only 2 AA batteries instead of 4. It also included an IR connection mode to replace the GameLink Cable, but only a handful of games took advantage of this feature. It could display up to 32 colors at once, but what was really interesting was how it was backwards compatible, something no handheld had done up until that point. To celebrate the addition of color, the system was available in six colors colors initially, though some special editions would later be released.
If a regular game was put into a GBC, it would automatically
be colorized (similar to what the Super Game Boy did). But the difference was
unlike the SGB, the GBC assigned different colors to background and foreground
elements. The default palette (also accessible by pressing UP + A at the startup screen) set the background colors to
black/blue/green/white, and the foreground colors to black/red/white/clear (so
it looked like 6 colors were used). Other palettes were available (up to 12 different variations) by
pressing certain button combinations when the system was booting up. Also, like
the SGB, certain in-house games had special palettes customized for them. For
example, Metroid II defaulted to a blue background combination while the
sprites were all red and yellow. It made the games even more colorful than the
SGB, and made them practically just as good as new GBC games.


Over 1000 games were made for these two systems, though not
all were released in all parts of the world (many were only available in Japan).
But it would be replaced by a newer generation of handheld in 2001, the Game Boy Advance.
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