Sunday, September 13, 2015

My Experience with Zelda Part 3

Previous Entries:

My Experience with Zelda Part 1

My Experience with Zelda Part 2



During the Thanksgiving break of 2006, we were visiting my parents. My brother Brady was planning on getting a Wii on Black Friday, and I decided to go with him. We woke up at 3 AM and got in line at GameStop. We were numbers 3 and 4 in line. It was freezing cold, and it was hard to concentrate on trying to do my take home final for a math class I was taking. I hadn’t planned on getting a Wii right away, but as I was waiting in line, I decided to get one anyway. The problem was I hadn’t discussed it with Anne. But I figured I’d get one, and if she said no, I could sell it. My friend Edgar ended up showing up, and was number 6 in line. When the store opened, they had 5 units, so Edgar was out of luck. I told him I would sell him mine if Anne said no. I also bought The Legend of Zelda: Twilight Princess for the Wii. It had originally been developed for the GameCube, but ported to the Wii and motion controls  had been added on. The GameCube version of the game would be out a few weeks later.

When we got back to my parents house, we started up Wii Sports, then started Twilight Princess a couple hours later. Edgar came over to see how it was. Anne asked if I wanted one after trying it out, and I told her yes. She replied that I had her blessing, thinking that it would be months before I could find one. So I went out into my car and got the box, outsmarting her. I got only the Wii Remote out so Brady and I could play boxing 2-player. To some degree, TP was the sequel that fans had been wanting ever since OoT. It was done with a more realistic style, eschewing the "Toon Link" art style that had been the norm in FS, WW, FSA, and MC

The following year for Christmas we got a minor Zelda game, Link's Crossbow Training. It was a shooting game that took advantage of the Wii Remote's pointing capabilities. It came with a special accessory that allowed the Wiimote to function more like a gun with a trigger. It was a fun game that was cheaper, came with a cool accessory, and reused the music and graphics from Twilight Princess

The next game we got was The Legend of Zelda: Skyward Sword. I bought it on release day, but had to wrap it up for Christmas. I had high hopes for this game for many reasons. First, it was the first console Zelda game since Twilight Princess (2 other handheld games, 2 remakes, and 4 spin-off games had been released in the meantime), which was actually a GameCube game. This one would be for the slightly more powerful Wii, so it should look even better. Second, the motion controls were supposed to be really good. The original motion and aiming controls for the Wii version of Twilight Princess felt sort of, "tacked on," because swinging the Wii Remote in any direction made Link swing the sword in the same manner; essentially, the swinging motion replaced pressing the B button. But now there was Motion Plus, which promised 1:1 movement mirroring.

Third, this game happened to come out during the 25th anniversary of The Legend of Zelda, and so I expected big things for a celebratory game. I suppose most disappointment is caused by the gap between expectations and results. Finally, in the promos and advertisements, it featured a new song called, "Ballad of the Goddess," which was amazing. What made it even better was that when played backwards, part of it was Princess Zelda's theme!



Overall, I was somewhat disappointed in the game. I felt like it had little bits and pieces of past Zelda games as a tribute or homage, which was nice, but it also included lots of things from past games that I didn't appreciate, like an empty main field, and nearly 2 hours of tutorial before the game really gets started. I did like the art style, and enjoyed some of the backstory we now got to see played out, but there were just a few too many things that bugged me about the game. I wish I could go back in time and advise them on 7 or 8 things to make it better. 


A couple of weeks after the release of Skyward Sword (but before I could actually play it), Nintendo released a book in Japan called Hyrule Historia as part of the 25th anniversary celebration. It had cool pictures and some of the behind-the-scenes artwork from all the games and stuff, but the most important thing it had was the inclusion of a Zelda Timeline. For the first time, Nintendo told us how the games fit together. There had always been various theories and ideas as to how many versions of Link and Zelda there were, and the chronological history of Hyrule. But now it was official. When word hit, the timeline page was translated from Japanese to English, and we were told we would have to wait a whole year for the whole book to be published in English. 

A little over a month later, I finally got a 3DS, which was about a year after its debut. What followed was a small flurry of new "catch-up" Zelda games for me. I bought the 3DS system at Wal-Mart and ordered The Legend of Zelda: Phantom Hourglass from eBay (new). It arrived about 4 days later. In the meantime, I got used to the system and played some of the included games. I downloaded The Legend of Zelda: Link's Awakening DX so I could see it in glorious color (well, more than 4 colors, at least) and play the color dungeon that I had never played. 


I then found out that there was a DSi version of Four Swords called The Legend of Zelda: Four Swords Anniversary Edition available for FREE!! I’m glad I got my 3DS when I did so I could get that game, as it was only available for a short time celebrating the 25th Anniversary of Zelda. I played it and completed the game, and liked the additions like the Realm of Memories, which had levels based off of LoZ, ALttP, and LA. These new levels were necessary to replace some of the unlockable features that were part of the ALttP portion of the game. The main new innovation was that it could be played with a single player. From comments I've read online, many players lamented that they had never gotten to play Four Swords for the same reason I hadn't - nobody to play with. Now a single player could control two Links.


When my copy of Phantom Hourglass arrived, I put it into the 3DS and it stayed there for quite a while, as that was the only (physical) game I would have for it for a couple of months (I also downloaded LoZ, AoL to add to FS:AE and LADX digitally). Because it was a DS game, I couldn't access the 3DS menus like I normally could with a 3DS game, but it also had the curious quirk of not going to sleep when the system was closed. This is because one of the puzzles in PH requires the system to be shut to solve it. Before I figured this out, I ended up having my 3DS run out its battery a couple of times. 



I liked that it was a direct sequel to The Wind Waker, which was in my top 3 favorite Zelda games. Instead of speculating on how this all fit into a timeline, PH continued the story of the flooded Hyrule. It also borrowed a few musical cues from WW, which I loved. Phantom Hourglass also introduced an entirely new system of control, one where the stylus is the main control for movement, sword swinging, and item use. The buttons were used occasionally, but mostly as a secondary function to the stylus. The second screen usually served as a map. One thing that can be said about Nintendo is that they are always looking for new ways to interact. It also used the built-in microphone to accomplish some things, like blowing away dust or blowing out a candle. I liked the game, but not as much as I would have hoped. There were a couple of things that needed to be adjusted, like some of the repetition and the music. 


After completing this new flurry of Zelda games, I wanted my collection to be complete, so I hopped onto eBay and bought a copy of The Legend of Zelda: Spirit Tracks. I had heard from my friend's son that this one was more fun than PH, but I had also received a conflicting opinion from a student who said it wasn't that great. My friend's son turned out to be correct. The game and controls were similar, but all of the issues I had with Phantom Hourglass were corrected in this game. 




One thing that I really loved was being able to play tag-team fashion with Princess Zelda. Even though she was still kind of captured (something that annoys certain feminists to no end), she was able to participate in her own rescue. I remember thinking that the inclusion of trains in Hyrule seemed like a departure from the series, as that level of technology was too advanced for a fantasy world like Hyrule, but I gave it a shot, and I'm glad I did. The multi-player function was also improved a little. Around this time I started working on a project dealing with the music of Zelda games. I had started something like it a couple of times before, but never got very far. Now that I had all the games, I felt like I could finally begin in earnest. The project deals with identifying which musical cues are heard multiple times throughout the series and in which games were they originally presented. It's a work in progress, though I have most of the raw data finished. 


About 4 months later, Avery purchased his own 3DS, and for his birthday we got The Legend of Zelda: Ocarina of Time 3D. I’m glad we got it, but at the same time was lamenting a little that I already had 3 copies of this game, and would rather not have spent the money. But I liked playing through it again, the new graphics, and the new version of the mirrored MQ. Unfortunately, he missed the window to get FS:AE

After teaching for two and a half years, I felt like we were in better financial situations, and I could finally get some of the things I had wanted in the back of my mind for years. I bought a Silver GBA SP from eBay that only lasted a couple of weeks before the charging port broke. I had hoped to use it to play Four Swords with Avery. I got a replacement Red SP, and a copy of Four Swords in December. Also, since we had multiple 3DS systems now, we could try out the multiplayer portions of both Phantom Hourglass and Spirit Tracks. Unlike Four Swords, we could play with only a single copy of the game, so we didn't have to buy extras of something we already had. 


For Christmas that year (2012), Logan got a Red GBA SP (different from mine), ALttP/FS, and I got a 4th copy of the game and some connection cords. We had the equipment to play 4-player Four Swords finally, but something was wrong and it wouldn’t connect. It turns out one of the copies of the game was the EU version, and it wouldn’t communicate with the North American version. The easy solution was to permanently swap copies with Brady, as he would probably never have the opportunity. We played using the 2 GBA SPs, the GBA/worm light, and the GB Player. Aurora also got a DS Lite, which she would soon upgrade to a 3DS, bringing the total to 3 systems in the house. I also got my copy of Hyrule Historia finally. 

The other thing we started doing is playing Four Swords Adventures (finally). The game usually required a GameCube and multiple GBAs, so to play 4 player we would use the Wii as a GameCube, and have the GBA, the 2 SPs, and the Game Boy Player hooked into the Wii. Of course, this meant that we had to drag the TV down along with the GBP, but it was good because we let my daughter use that one, and she couldn't see small screens at the time. I discovered that the single and multiplayer versions weren’t radically different, and regretted waiting this long to play it. Unlike FS, FSA allows a single player to control all four Links. However, the regular multiplayer or battle mode requires the complicated GBA/GC setup.

At some point in the next year, for some reason my copy of Phantom Hourglass stopped working. I was perplexed. I had a student who also had a 3DS and a copy of the game. His worked in both of our systems, and mine didn't work in either system. On a whim, I tried it in the DS Lite, and it worked. I did a little research, and found out that my copy was most likely a bootleg version, and a recent system update had rendered it unplayable. Some of the telltale signs included a badly printed manual, and the game's sticker code doesn't match the code printed on the back of the game card. I found both to be true in my case. Also, as I looked through the manual, I noticed that one of the pages had the Spirit Tracks logo and not the Phantom Hourglass one. Had this been a legitimate copy, there's no way the Spirit Tracks logo could have been printed 2 years before the game came out. To resolve the situation, I bought a used copy from eBay, but kept the bootleg copy as well (this has since been given to my niece, who has a DSi while I got a replacement, authentic copy). 

Around this time, Nintendo announced that they would be releasing the Oracle games for 3DS. On release day, both Avery and I got both while Aurora got one of them (she would later get the other as well, though she has yet to play them). 

In September of the same year, the Wii U would finally get a game that I considered worth buying – The Legend of Zelda: The Wind Waker HD. It was a remake of The Wind Waker with slightly updated graphics (the GC version still looks beautiful) and sound, and some updates to remove some of the tedium of the side quests. I bought the WWHD Wii U, so it was black and had Hylian script around the GamePad. I liked most of the updates, but wish that I could pick and choose which upgrades to keep. For example, I wish I could keep the original Triforce quest (as I didn't feel it slowed the game), but have the new swift sail and 12-picture pictobox. 

For Christmas, Logan got some more games for his GBA SP. He received the GBA ports of LoZ and AoL, as well as LADX and OoA. So now he had 5 of the first 8 Zelda games for his GBA SP, and he played them quite a bit. He finished The Adventure of Link when he was 4, something many adults still struggle to do. We also got him a boomerang, a plastic ocarina, and a Nerf Master Sword, so he had all the equipment he needed to be Link. 



My Experience with Zelda Part 4

Saturday, September 12, 2015

My Experience with Zelda Part 2

Previous Entries:

My Experience with Zelda Part 1


It's funny to think about it now, but in between the time that Majora’s Mask and the next Zelda game came out, I had met and dated the woman who would become my wife, got married, changed jobs, and moved to Ogden. The next Zelda game was really a pair of games – The Legend of Zelda: Oracle of Ages and The Legend of Zelda: Oracle of Seasons, both of which I bought after work on release day. They were made for the Game Boy Color, but I figured I could play them in the Super Game Boy. Alas, it was not to be, and I had to make the decision to either go out and get a Game Boy Color, or wait 3 weeks to get a Game Boy Advance. I decided on the latter option, and had to be patient.

I bought the Game Boy Advance at midnight of release day, and played Oracle of Seasons for about 10 minutes before heading to bed since I had work the next day. I took the GBA and Seasons with me to work and played a little on breaks. I saw the obvious reuse of the LA graphics, sound, and engine, as well as characters from both OoT and MM in the game, so the game had a familiar feeling to it. I really loved the password system between the two games, and ended up playing each game twice. I actually started Seasons, then erased it and started Ages, then started Seasons again because I was really concerned with which one happened first chronologically (turns out, it doesn’t matter). 

Whenever I played them, I always played them one right after the other, and then each a second time in the reverse order. This is because there are some slight differences in the endings and a few other things depending on which direction they are played. I'm a completionist, and like experiencing everything the game has to offer. I ended up playing them more so while on vacation than at home, mostly as a way to avoid unpleasant interactions with extended family members and to escape the frustration that was produced by said interactions. 

One Saturday I waxed artistic and felt the need to do mini posters of each of the Zelda games' logos with some accompanying artwork. For some of them, I happened to own some of the promotional materials, for others only the instruction manual, and for a few of them nothing at all. I got some initial sketches/layouts done but got stymied at how complicated the trees for the Oracle games logos were, and sorta became disinterested. I later completed the idea, but I used Photoshop to do the logos overtop of the original Master Sword artwork from ALttP and then a second version using realistic textures/pictures. 

The next game was a Game Boy Advance port of ALttP that also included a multiplayer feature called The Legend of Zelda: Four Swords. I wasn’t in a huge rush to get this game as I already had ALttP on SNES, and didn’t have anyone to play Four Swords with at the time. But I eventually got the game. I enjoyed being able to take ALttP with me and play a familiar game with a couple new features, but it wouldn’t be for a few years that I got to play Four Swords.

Then in 2003, The Legend of Zelda: The Wind Waker was slated to be released. I found out online that Toys’Я’Us had a special deal where players could pre-order Wind Waker, and get a GameCube port of Ocarina along with a new feature called The Legend of Zelda: Ocarina of Time Master Quest. I still had a few days before WW was going to be released so I rushed down there to get my copy of the Master Quest. It turned out to be a version where all the dungeons were remixed and made considerably harder, especially for those who had gained habits on the original. I think someone who had never played the original OoT wouldn’t find the MQ to be super difficult, but those who had played OoT got locked into one way of thinking and it was frustrating (but in a good way).

Less than a week later, I got The Wind Waker. From the preview videos for it, I was a little disappointed at the art direction of the game. It appeared Nintendo was making Zelda more “kiddy,” and less realistic.  But once I got into the game, I absolutely loved the cel-shaded graphics, and think they remain beautiful to this day. I got the GameLink cable for the GBA so I could take advantage of the Tingle Tuner, and sunk many hours into the game (no pun intended – mostly).

I liked having the GBA connection for several reasons. Mostly, I liked getting just a little bit more game and a few more things to do because of it. But it also allowed me to let my son Avery be my "Tingle buddy" when he was old enough, as the controls were simple enough for a 2-year-old to use. My brother Matt was the first person to do this, though. On the day I bought the cable, he and his girlfriend (and soon to be fiancé) stayed a couple of nights with us, so he got to try out the Tingle Tuner first.

A few months later, I finally got around to buying the remake of ALttP on the GBA. It was a great port, and added just a couple of new features, but otherwise it stayed the same. But the biggest new thing was that it had Four Swords, the first multiplayer Zelda game. Unfortunately, I didn’t know anyone else with a GBA and a copy of the game, nor did I have a GameLink cable. So it would be quite a while until I got to play the other side of it. It had some cool connectivity between the 2 halves of the game, but I didn’t get to experience it until we would buy multiple SPs and copies of the game.


About a year later, I bought The Legend of Zelda: The Minish Cap. Like FS and the Oracle games, I played it on my GBA and used my Worm Light as needed. But I began to be frustrated with the lack of light, and so we went out to get the Game Boy Player to make it easier to play Game Boy Advance and Game Boy Color games. This made it seem more like a console release instead of a handheld game release. It was around this time that my son Avery started to get old enough to kinda understand a little better what was going on with games, and he wanted to try this one. 




I liked the fact that this game's overworld theme was not much different from ALttP's version, and that it took place in Hyrule. As I hadn't played much with either Four Swords or Four Swords Adventures, I wasn't as familiar with some of the backstory associated with this game. But I liked it for some of the story elements, like how Link got his hat. One thing I noted was that some of the elements of the game were very "Japanese," something I had became keenly aware of after living there for a couple of years. 

I had seen the next game in stores when it came out, but didn't get it because of tight money situation and because I didn't have anyone to play with. About a year and a half later, I bought The Legend of Zelda: Four Swords Adventures used from eBay (because it was no longer in stores). The listing said it included a cable to connect the Game Boy Advance to the GameCube, but the package arrived with no cable. I contacted the seller and it turns out she had just used the UPC to get the pre-made, default description of the contents of the box. She offered to refund and such, but it was too late to get a replacement for Christmas. Also, the manual was missing its cover. 

I ended up not playing the game very much at this time because I had some incorrect assumptions about how it worked. Basically, I assumed it was like Four Swords, and that the multiplayer was radically different from the single player game. As it turns out, there are only some very slight differences, and it’s pretty much the same game. But it would be a few years before I completed the game.

I was anticipating the next Zelda game to be on the GameCube, called Twilight Princess. Based on the original release date, it was supposed to be in stores sometime in early May. I didn’t hear much about it and almost forgot about it. But on release day at Midnight, I made my way to Wal-Mart and asked if it was out. Nobody in electronics knew what I was talking about, so I went home and found out it had been postponed for about another 6 months.

At some point around this time, Avery and I got to play Four Swords using my brother Brady’s copy of ALttP/FS and connecting the Game Boy Player to the Game Boy Advance. We went through the game once, but I didn’t realize we were supposed to go through it 3 times, and that I was supposed to unlock things from A Link to the Past back and forth. But I unlocked the one thing that I had known about before I had to give the game back to Brady. Avery was old enough to decide to be Link for Halloween so we bought a large green polo shirt, a green beanie, and some other gear. I sewed some boot covers for him out of some brown felt, so he had a pretty good Ocarina of Time version Link costume. I also decorated a plastic sword and shield using some acrylic paint so it looked the part. 


My Experience with Zelda Part 1



The Legend of Zelda has been, without question, my favorite series of video games. I love the idea of exploring a fantasy world full of secret passages, strange enemies to defeat, puzzles to solve, special weapons to find, and princesses in need of rescue. These five posts will have my own experiences with the games. 


My first memory of Zelda is seeing the original TV ad with the guy yelling, “ZELDA!” in a dark room (not the one with the 2 kids doing the “rap”). I thought it looked interesting and maybe along the same vein as, say, Pitfall. I wanted to play it right away, but didn't have a Nintendo Entertainment System at the time, and no immediate prospects of getting one. I was aware of my parents' financial situation at the time (money was tight, but we weren't starving/homeless or anything) and didn't want to demand anything of them. The initial draw for me was the challenge of the puzzle - finding Zelda. 
Months later, I went to my friend Brooks’ 9th birthday party. His cousin Matt was there, and he had brought The Legend of Zelda with him. I didn’t put it together that this game and that one from the weird commercial I had seen were the same game right away. All I knew is that I couldn’t put it down. I really didn’t care about the rest of the party; I just wanted to play Zelda! I found the first dungeon by accident and went inside. I didn’t know about block-pushing, so I initially tried bombing the blocks surrounding the stairs that led to the Bow to no avail. I didn’t stop dreaming about that game and how to get down those stairs for weeks. Besides the exploration and puzzle aspect of it, I absolutely loved the concept of the "shooting sword," and what a cool weapon that was. I learned how to mimic the sound effect as best I could and probably drove my mom crazy with it. 

After that I didn’t play any Zelda games for quite a while. My friend Michael from across the street got a Nintendo, and along with It, Zelda II: The Adventure of Link. Like the first game, I had seen a TV ad. This one wasn’t as goofy, but kept the trope of yelling Zelda’s name.

The thing that stuck out in my mind was the scene where Link was banging on some kind of “invisible barrier” as he is prevented from getting to Zelda. It seemed to me that this was probably midway through the game where the hero is close to obtaining his goal but prevented by some magical means. As it turns out, Link starts the game by Zelda’s side, and is never lost and her whereabouts never in question.

Anyway, once I started watching him play that game I basically lived over at his house. I’m sure Michael’s parents got sick of me coming over. I played here and there, but mostly watched like it was some kind of real-life drama being played out before my eyes. Sometime later, as Michael and I were talking about games and such, we got onto the topic of the first Zelda game. As he told me about it, I realized that I had, in fact, played it and it finally clicked that the game I had played months earlier at a birthday party was the precursor to this new game I loved. 


During this time, it seemed like Nintendo-mania was on an upswing. There was a Mario/Zelda themed breakfast cereal, as well as a TV show - The Super Mario Bros. Super Show. It featured a combination of live action and animation Mario content, but on Fridays, the animation was The Legend of Zelda instead. I looked forward to each Friday for that reason. It was a little cheesy, but that was pretty standard fare for "kids" entertainment in those days. I only wish that more than 13 episodes were made. 

On Christmas day of 1989, my family got an NES and Zelda 2, just like Michael. I finally had my own copy and didn’t have to bother him (as much). As expected, I played that game a lot and got quite good at it, not only memorizing where everything is but mastering advanced techniques like killing Ironknuckles easily.

I had gotten Nintendo literature and posters as inserts of games or through Nintendo Power, and had always stared at the pictures of Zelda 1. Compared to what I was used to in Zelda 2, the original’s version of Link seemed short and squat. In my mind, newer was better (and that’s often true with video games) and I saw sequels such as Super Mario Bros. 2, Zelda 2, Castlevania 2, and Mega Man 2 as being superior to the originals mainly for that reason.

I had played and/or seen little bits of it here and there, like when I went to my friend Chad’s house and we tried to finish Ganon’s lair, but got lost. I called up Michael and he talked us through it using a map he had obtained from Nintendo Power. Another time I was at my friend Eric’s house and desperately tried to finish the first dungeon but didn’t have enough skill.

But it kinda always bugged me in the back of my mind that I had left a quest unfulfilled, and a game unfinished. I rented the original Legend of Zelda from Albertson’s and sat down to conquer this game. And that day, of all days, was the day my dad decided to take my brothers and me to the school field to play catch. I didn’t really want to go and wasn’t very enthusiastic, as this was eating into my limited time to play the game.

I didn’t get super far, as I wanted to try to do it all on my own. I did a LOT of wandering around, because I thought I wouldn’t have enough time to make a detailed map or anything. I only had Friday and Saturday until 5 PM with this game.

My aforementioned friend Eric ended up moving across the street from me, so I was able to borrow The Legend of Zelda a few times and finish it. I wanted to own the game, but didn’t have the cash, and didn’t know of any used game stores (since most were pretty new at the time). Using Zaks, I made some Triforces. The animated series depicted the Triforces of Wisdom and Power as blue and red tetrahedrons, respectively. However, I ended up making triangular prism-shaped Triforces instead, along with a black one to hold them all together. I kept candy in them, but as it turns out, the real shape of them was in fact triangular prism, and it was confirmed by the title screen of the next Zelda game. 

In the summer of 1992, I bought The Legend of Zelda: A Link to the Past. I used my own money I had earned from a paper route and took the opportunity to buy it from Toys’Я’Us in Boise while we were over there doing something my mom had to do. Along with it I bought a gaming magazine that featured the game (it wasn’t Nintendo Power). But it didn’t really have many tips or maps, just kinda previews. After making the purchase, having to run errands around Boise (including buying an above ground pool) was like torture. 

I read the instruction manual and looked through the magazine to bide my time, but I was very anxious to get home to play it. I continued to read the manual in the car on the way home. When we finally pulled up to the driveway I jumped out and ran downstairs, only to find my dad playing Tetris on the NES (which was hooked up to the same TV). While I waited for my dad to finish, I went and fetched Michael, as I was sure he would like to see it. Michael came back to my house and we started playing. We stayed up all night except for a small nap that we each took. I don’t think either of us had permission to do a sleepover, but whatever. The next day was rough because I had only gone on a couple hours of sleep. 

Michael was the one who pointed out that the overworld theme was the same as the original game to me. Once I took a good listen, I discovered that he was right and loved the music. I also asked him about the geography of Hyrule from the original game, as I hadn’t memorized it at the time.

I got stuck on a few spots, and consulted the hint guide that came with the game. I later had found that the original Zelda had included a map with some hints because the game gave very little direction and expected the player to figure things out. ALttP was more or less the same, but the in-game dialogue was much better and the hint book was to be used as a last resort. There was also the Nintendo Game Counselor hotline, where one could call (paying long distance fees, of course) for hints and advice. I ended up calling once, and expected to get in trouble for doing so, but I was never confronted. Turns out the phone bill was a source of contention between my parents and my mom probably didn’t raise a fuss for fear of the month’s total being made aware to my dad.

I played ALttP over and over, even finishing it in one game on a Sunday afternoon. I learned how to sequence break a little, and explored every nook and cranny of Hyrule. About the only secret I didn’t discover was the Chris Houlihan room.


In the spring of 1993 we got 3 Game Boys, so I could finally play portable Nintendo games. I bought The Legend of Zelda: Link’s Awakening in December just a couple days after Christmas. Like ALttP, I played LA a lot and found Koholint to be quite charming. I remember thinking that a few of the elements of the game were strange, and that this game represented a bit of a departure from the series. My friends Edgar and Quincy’s theory was that Shigero Miyamoto was on ‘shrooms when he produced this game. But overall, it still felt and played like a Zelda game. I wouldn’t find all of the pieces of heart until years later.

I would later play it on my Super Game Boy and colorize it with browns and greens. I also lent Michael a Game Boy (we had 3) and LA so he could finish the game. I also was finally able to get my own copy of LoZ from the Card Shop (which also dealt in used games) in near mint condition with an instruction manual. I traded my copy of Contra III on the SNES for the game straight over for it. Now that I had unlimited access to it, I played through it several more times, even completing a swordless run. My mom purchased some Zelda and Mario placemats for us, which I believe was the first bit of Zelda merch that we had (other than the breakfast cereal).


Michael’s copy of Zelda 2 had stopped working and borrowed ours one time. He returned it a few days later while I happened to be playing basketball outside with my brothers. I was being lazy and didn’t want to run it inside, so I set it on our front porch, figuring it was out of danger of being hit. Well, at some point the basketball hit a corner and bounced funny. The ball landed squarely on the edge of the cartridge and chipped off a piece, exposing the gold contact points.

Sometime around here there started to be rumors swirling of the next Zelda game. Somehow my mom heard that the next one would allow you to actually play as Zelda. Looking back now, I realize that she had gotten wind of the CD-i games, and was probably talking about Zelda's Adventure. Perler Beads started becoming popular around this time, and using the 6-sided star pattern, I was able to make a fairly large Triforce out of them and melt them all together. I hung it above the door to my room, not knowing that it would be similar to something in the next Zelda game, which was . . . 


The Legend of Zelda: Ocarina of Time was scheduled to be out in November of 1998, five years since the last (official) one was released. Unfortunately I was (ironically) in Japan at the time and wasn’t able to play it. I stood and watched the game demos running in electronic stores for hours, while reading the brochures and any other free literature I could get my hands on. I also ended up buying a package of OoT trading cards and the soundtrack to listen to in anticipation. I also found the original Japanese ALttP guidebooks at a second-hand bookstore for a fairly good price. 

As soon as I got home in April of 2000 I was itching to play it. I played Ocarina during most of my free time as I reintegrated into the American culture. My mom started to get annoyed with how much I was playing, but Michael understood, as he had gone through the same thing 2 years earlier. I felt a need to discover everything about this new version of Hyrule and learn more about its lore. I felt like this was a new chapter about the history of Hyrule that had been written about in the manual for ALttP as the backstory. One funny thing that happened was that I didn't bother unfreezing King Zora before heading to the Water Temple. I figured the Zora Tunic would be the treasure in the Water Temple, and that I just had to suffer through holding my breath to creatively get around the dungeon until that point. In other words, I accidentally made the game quite a bit harder. 

I probably went through Ocarina three times in the next five months, memorizing all the little secrets and finding new ones. During this time I moved out of my parents house and became a roommate of Edgar, who also had a N64 and Ocarina. Another roommate, Todd, was slowly making his way through the game. I would sometimes watch him play to see the problem solving process he was working through from a perspective different from my own.


Edgar had bought a Game Boy Color and the colorized version of Link’s Awakening. He hadn’t really gotten to play the original much but enjoyed the game. I didn’t pay too much attention to it, as I figured the colorization was basically the same as what I had done with the Super Game Boy. But it turns out it was much better and also included a bonus dungeon. Sort of like how it bugged me that I had never originally finished LoZ, it kinda bugged me that there was a new dungeon that I had never finished, but I let it go for the time being.

In October of that same year, The Legend of Zelda: Majora’s Mask debuted. I bought it the morning of the release day, the first time I had done that. Edgar and I were both playing it in our free time, having a friendly competition to see who could finish certain things faster. I ended up completing the game sooner, but I was missing many of the masks and around 15 heart pieces. Occasionally on the way home from work I would stop into the Target I bought the game from and take a quick peek at the strategy guide for a few pointers.

I really loved MM; the sadness, the story, and getting to interact with NPCs who didn’t just stay in the same place saying the same thing the whole game. It quickly rose to the top of my list as my favorite Zelda game. 

Around the time that MM came out, I started dating the woman who would become my wife. When I wasn't out with her, I was usually playing Majora's Mask (or trying to get the last few cheats on Perfect Dark, but mostly Majora's Mask). She even helped me go spider hunting in the beach spider-house one time. Lucky for me, I got to connect the two biggest things on my mind at the time and kill two birds with one stone. 

Right after we got married, we moved into an apartment and didn't have much of anything besides a mattress at first. But we did have my 13" TV, the SNES, and the N64. She didn't have a job at the time, so she played ALttP, LA, and OoT to kill the time. At some point she had finished those 3 games and started MM, but she didn't like the 72-hour mechanic and didn't complete the game (this also coincided with her getting a job and starting to do some daycare, so she didn't have as much free time).