Saturday, December 29, 2018

Consistency and Continuity






This post covers almost all my interests, from Marvel to Star Wars to Zelda, and everything in between.



After some introspection, it has recently become apparent to me that my biggest priority in terms of story/lore/franchise is consistency and continuity. Obviously, everyone has their priorities in a different order than another person, and that is probably a large source of contention in relationships  - Person B’s actions seem illogical because they prioritized something that Person A doesn’t deem very important.  


The book The Righteous Mind by Jonathan Haidt makes the case that when it comes to morality, there are six foundational pillars and everyone’s is a little different, but that while conservatives consider all six somewhat evenly, progressives prioritize two of them to the detriment of the other four, and this leads to major divisions in things like religion and politics with each side thinking the other is crazy.


In terms of fandoms, there is probably something similar going on, except instead of moral issues like fairness and liberty, it’s issues like profitability, consistency, enjoyment/fun, character development, engaging story, and artistry, among others. As a fan, I want a good story to be told, and I want it to be consistent with what has already been established in previous entries. In the process, I want some character growth and some new things introduced into the story so it doesn’t get stale. And while I'm at it, some decent world building would be nice. 


However, a director is probably thinking about different things when making the movie. They might be concerned with the artistry behind how a shot is set up, even if it might contradict the previous movie. Or a producer might be so concerned with making damn sure that the movie returns a profit that they insert unnecessary elements and make sweeping changes to the movie in order to sell toys or include product placement or shorten its length to ensure more screenings per day at theaters. And I can trace a lot of what “ruined” certain movies to the actions of producers meddling with things. I hold the belief that if/when left alone, the original author and director will produce a much more coherent and better product, and that will drive up sales – even moreso than when a producer makes changes that guarantee a return-on-investment ahead of time with a lower quality result.


Here are a few examples of producer meddling that drive me up the wall:

Tom Rothman screwing up the X-Men franchise, specifically X3 and Origins: Wolverine, then even further messing up the Fantastic Four with that godawful Fant4stic. To add to that, he was the force behind preventing Deadpool being made. When he left Fox and Deadpool finally got off the ground, it was a smashing success.


Spider-Man 3 was another case where Avi Arad was forcing the director to include certain elements (like Venom) in the movie. Sam Raimi didn’t like the villain, and when forced to put it in the movie, I’m sure it disheartened Raimi and made him less enthusiastic about the whole affair. Joel Silver’s insistence that the Wachowski brothers spit out the second and third Matrix movies in rapid succession prematurely is another. 


In the case of the Hobbit movies, it was a combination of inheriting the project already mostly in development and executive greed that ruined them. Previously, the Lord of the Rings movies were the pinnacle of consistency – all three being shot simultaneously with the same crew ensured this. The original plan for the Hobbit movies was to shoot two movies - the first one having like 2/3 of the stuff from the book and the second movie with the conclusion of the book plus some other material from the LotR appendices that would help bridge the gap between the end of the Hobbit and the beginning of Fellowship, which was a pretty good plan in my opinion. But stretching it out into three movies forced the insertion of ridiculous things like the elf-dwarf love story, the river barrel axe juggling, and Radagast’s activities.




Consistency is harder to maintain when major players change, like a director, writer, actor, or composer, especially when there are years between sequels. The MCU has been fairly good at this, though small things like Thor’s hair in earlier movies seemed to change wildly, and there were a few key actors replaced (Rhodey and Banner). And after the director of Iron Man 3 sorta did his own thing, I think Kevin Feige really got a good handle on how to keep everyone on the same page. The only thing they don’t do consistently these days is the musical cues. Having one composer do all 20 movies would be too much to ask, but I think having the same composer on a series would be better. So for example, if Brian Tyler did all the Thor movies, Ramin Djawadi did all the Iron Man movies, and Alan Silvestri did all the Avengers movies, while incorporating the themes from the individual movies into the team-up movie.


I really loved how John Ottman used John Williams’ themes in Superman Returns, while adding to and expanding them. When you have a theme that good, the only reason to not use it is because the composer is engaging in a musical pissing match of sorts. I had really hoped to hear Danny Elfman’s Batman music during the Dark Knight trilogy, but Hans Zimmer and Christopher Nolan decided against it. 


With Zelda, Shigeru Miyamoto is concerned mostly with fun gameplay and good controls (as he should be, since it’s a video game), and the story/lore is only added on as an afterthought. While it makes for a great game, it often leaves those of us who love the lore frustrated that the games seem to contradict each other when it comes to the history of Hyrule, the “rules” of this world, and the order the games occur in the timeline. I wish I could go back in time as an adult and approach Miyamoto-san and ask that I work for free as the “loremaster” for the series, where I wouldn’t even have to make changes to the games themselves – just some of the in-game text and the wording of the manuals.


And all of this is not to try and limit the creativity of those making the products. As long as a reason is given for a change to “the rules” of the fictional world, there’s always room for growth and change. For example, in the first two seasons of The Walking Dead, the rule was that you were safe unless you got bitten or scratched by a walker, at which point you would succumb to a fever, die, and return as a walker. But it was revealed right at the end of season two that the CDC guy said everyone was already infected with whatever virus causes this, so even if one dies of injury or natural causes, they will come back as a walker. They changed the rules, but there was a reason behind it and it was explained to the audience.


I realize that had things been made with consistency and continuity (what I consider to be of utmost importance) being the top priority, there’s a chance that it wouldn’t make as much money or be less appealing to the masses. But it’s what I love in a series.