Naming Stuff
One thing that I always found curious when I was younger and reading an article in Nintendo Power was how much time and effort was put into naming certain things. Specifically, things like the names of enemies in games. In the case of things that exist in the real world, like snakes, mummies, and bats, why bother renaming them to Ropes, Gibdos, and Keese? And for things that aren’t actually real (like Zoomers, Squeepts, and Skree in the original Metroid) there might be more descriptive names that would be easier to memorize. Some things, such as Goombas, Octorocks, and Metroids have entered common gaming lexicon due to popularity, but I would be surprised if many people knew what all the enemies in a game like Metroid were called without looking it up. I would bet that overall, people called them ‘bats’ more than ‘Keese’ in Zelda games, even if they know what they’re actually called. I know that things need names, moreso in a game like Dragon Quest than in something like Metroid, but I think it’s funny that someone was paid to come up with nonsense names for things and that so much paper/ink was used between instruction manuals and magazines informing people of the names.
Copycats
One of the problems with success is how many other people/companies try to replicate it and flood the market with too much of the same thing. Often it’s a lesser quality product, probably because it’s made with a lower budget and in a shorter time frame.
Some examples include how every FPS suddenly became a Call of Duty clone, or how many World of Warcraft-like games were produced. I think part of the problem is that the “copycats” only utilize the superficial elements without really understanding the underlying reasons for why the original was so successful, and that games that are loosely classified as the same genre start to poach mechanics from the successful one instead of finding their own mechanic.
It also happened with Harry Potter franchise and the MCU. I’ve heard reports that book publishers want to be part of the next Harry Potter-like phenomenon, so when an author submits work for a solo novel it gets rejected because there’s not an 8-book plan. When the success of the MCU hit, the concept of the shared universe suddenly drove DC and Universal to do the same thing, and very badly at that. We should just let some books be solo outings and not every movie needs to be part of a 25-part saga told over 10 years.
Less is More
On a similar note to the above, I also hate when comic creators make too many variations of a particular character. Spider-Man is a great character, but when there were a few, seldom used variants, it was fine. I’m thinking of things like Spider-Woman (Jessica Drew) or Spider-Man 2099. When the clone saga with Ben Reilly/Scarlet Spider happened, I was mostly fine with the concept even if the actual story wasn’t that great. But now there are just waaaaaay too many Spider-Men now. Spider-Gwen, Miles Morales, Spider-Girl, Man-Spider, and the list goes on. I realize that creativity can be hard, but just make new characters instead of being lazy. It happens with a lot of characters. How many Venom, Superman, Iron Man, Thor, Hulk, and Wolverine variants are there now?
But the most egregious thing is when the new (usually lesser) character is given the same name as the original. Laura Kinney is not Wolverine, Miles Morales is not Spider-Man, Sam Wilson is not Captain America, and Jon Kent is not Superman.
The Pause Button
What I really need is a pause button on life to play my backlog of games because I weigh time spent/perceived happiness against what this particular game would give me at that particular time. So for example, when I have 2 hour to kill, I would deem that it's not worth my time to play Al Unser’s Racing on an NES emulator, but might be worth it to play Banjo-Kazooie on NSO or to replay Waverace64 on real hardware. But if I had a "pause button" for life that would stop everything and I could just try every game I've ever wanted to play without the rest of the world moving forward then I would be confident that I'm spending my time wisely. Alternatively, I wish I could send my 8-year-old self a fully hacked system that has all of the NES ROMs but they are time-locked to be playable when each game officially releases in the US. One can dream.
Addendum to "Using up all the Good Stuff" from Grab-bag Post #1
Like X-Men, the producers on the original Spider-Man franchise opted to present the most known and popular set of characters rather than try to re-tell all of Spider-Man’s comics history, by which I mean specifically skipping over Gwen Stacy and Betty Brandt, and beginning with a simplified version of the Mary Jane story. In other words, they have 40 years of stories and distill down to a 2-hour movie so they pick the best parts.
While I can see that they kinda wanted to put all their eggs into the basket because it was unknown if there would be a sequel or whatever, it also kinda means that they blow their wad a little early. Unfortunately, they kinda use up all of their good stories and characters in the first two movies and don’t have a whole lot to use if they’re successful.
If they knew that there would definitely be a trilogy or some kind of cinematic universe, then they can plot out when to use the best stories and characters in the best way. Dr. Connors was mentioned in the first movie, then seen as a side character in the second and third movies. Having him become the Lizard in the fourth movie would have been excellent. As it does with a lot of things, it comes down to planning.





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