Growing up, I would have told you that I like playing Role Playing Game video games. Specifically, I liked games like Final Fantasy and Dragon Warrior IV. They were a video game version of something akin to Dungeons and Dragons, but where all the dice rolling, stats sheets, and scenarios are handled by the program. But I learned that there are kind of two major divisions of video game RPGs.
The topic came up a few months ago when it was announced that the NSO would be receiving Nintendo 64 games. That’s all fine and dandy, but the N64 has a very specific problem - the controller is weird by modern standards. Hell, it was weird by contemporary standards when it came out, despite it being a trailblazer for certain conventions still used today.
Other past features that are hard to work around currently are things like the fact that the original Famicom had a microphone built into controller 2 (which was used to kill Pol's Voices in The Legend of Zelda), which the DS and 3DS could handle, but a Switch cannot. The touchpad controls of DS games could be handled by a WiiU Gamepad, but I'm not sure how well a Switch could do with it. And speaking of the DS, a specific puzzle in Phantom Hourglass required the player to close the DS so as to transfer something from the top screen to the bottom screen. This can't be emulated on a 2DS or WiiU Gamepad, so the solution is to put the game in sleep mode and the wake it up.
The flip side of this is that by choosing to basically keep the same control scheme for 20 years (like Microsoft and Sony), it's much easier to have modern controllers emulate older hardware, but you also don't get certain creative innovations as a result.
Nintendo vs. Sega Advertisements in the 16-Bit Era
While it's normal for two rival companies to promote their product over the competitor's, it seemed like Sega’s commercials were more often a direct dig at Nintendo than the other way around. I didn't mind when it was just straight product promotion, or when they featured celebrity endorsement from sports figures like Tommy LaSorda or Joe Montana. Sega had the advantage in sports games and they pushed that, and I had no problem with it. But what I'm talking about is more like the following examples:
- Famously, the Genesis launch commercial's tagline was, "Genesis does what Nintendon't."
- A Game Gear ad starring Ethan Suplee implied that Game Boy users weren't very bright
- An ad showing Sonic's speed as compared to Super Mario Kart
- The salesman who can't sell a SNES when it's side-by-side with a Genesis
- There is no Nintendo CD, thank the goddess.
As I recall, only Donkey Kong Country had direct pushback (NOT on Sega), and StarFox only did if you recognized what they were alluding to (Why go to the next level when you can go lightyears behond?). Sega’s tactics felt like playing dirty to me.
I pretty much agree with James Rolf’s assessment of the two systems. But in my mind the graphics, sound, and controls are the 3 most important things, and the SNES won all of those. The look of the system and game boxes are nice additions/features, but even if the system looked like a V-Tech toy but played Metroid 3, I wouldn’t care so much. What it shows is that with a 1½ year head start, a star-studded ad campaign promoting speed and how much cooler a new system is, it can compete with a system that is heads-and-tails better.
As a side bonus, here's a couple of pages from Nintendo Power issue 49 from June of 1993 where they tried to educate the public about some of Sega's claims.